SKU: 64361802558

HKM-836307 ALTERA EP4CE FPGA Development Board with Multiple Interfaces and Control Options

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Description

HKM-836307 ALTERA EP4CE FPGA Development Board with Multiple Interfaces and Control OptionsIntroducing the HKM 836307 ALTERA EP4CE FPGA Development Board, an exceptional tool designed for both enthusiasts and professionals in the field of digital logic and embedded systems. This development board offers a diverse range of features that make it ideal for a variety of experiments and projects. The HKM 836307 is equipped with four independent buttons, providing an excellent opportunity for button control and basic digital logic

Introducing the HKM-836307 ALTERA EP4CE FPGA Development Board, an exceptional tool designed for both enthusiasts and professionals in the field of digital logic and embedded systems. This development board offers a diverse range of features that make it ideal for a variety of experiments and projects.

The HKM-836307 is equipped with four independent buttons, providing an excellent opportunity for button control and basic digital logic experimentation. Users can utilize the onboard four-digit LED light-emitting diodes for LED control and digital logic projects, enhancing their learning experience. Additionally, a four-digit digital tube is incorporated to facilitate frequency counting and stopwatch functionalities.

For those dealing with switch controls, the onboard four-digit DIP switch allows for easy experimentation with various applications. The development board includes a 1X20 LCD panel that supports multiple types, such as LCD1602 and LCD12864, though these screens must be purchased separately. A precision adjustable resistor is included to control the LCD backlight, ensuring optimal visibility in different lighting conditions.

The HKM-836307 is also equipped with a buzzer for sound and music experiments, perfect for adding auditory feedback to your projects. The PS2 interface enables seamless interaction with PS/2 keyboards, broadening the scope of potential applications.

One of the standout features of this development board is the brand new imported temperature sensor chip, LM75A, which allows for precise thermometer applications. Additionally, the RS232 serial port enables reliable serial communication experiments, while the VGA interface is available for display experiments and more.

Further expanding its capabilities, the onboard I2C serial EEPROM AT24C08 supports IC bus experiments, and an infrared receiving module is included to enhance your project options.

Whether you're learning or developing complex systems, the HKM-836307 ALTERA EP4CE FPGA Development Board provides the tools and interfaces necessary for a comprehensive hands-on experience. Explore and innovate with this versatile development board, designed to meet the needs of modern engineers and hobbyists alike.

Product Information:

l. There are 4 independent buttons on board, which can be used for button control, digital logic basic experiment, etc.
2. Onboard 4-digit L ED light-emitting diodes can be used for LED control, digital logic basic experiments, etc.
3. Onboard 4-digit digital tube, frequency counter, stopwatch
4. On-board 4-digit DIP switch, which can be used for switch control and other experiments
5. Equipped with 1X20 LCD panel, support LCD1602, LCD12864, TF T LCD screen (not including LCD, need to be purchased separately)
6. Precision adjustable resistance, adjust LCD backlight
7. Onboard 1 buzzer, can do sound and music experiment
8. PS2 interface, can do PS/2 keyboard experiment
9. The onboard brand new imported temperature sensor chip LM75A can be used for thermometer experiment
10. RS232 serial port, can do serial communication experiment
11. VGA interface, can be used for display experiments, etc.
12. I2C serial EEPROM AT24C08, do IC bus experiment
13. Infrared receiving module


Packing List:

Development board*1



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SKU: 64361802558

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4.2 ★★★★★
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M
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MB
Louisville, US
★★★★★ 5
Hydrating
New fav. My teenager loves it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 10, 2026
R
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Ruth
Lowell, US
★★★★★ 3
It’s okay
I use it for a month. I saw no difference. It does give you a glow for a few minutes and it does hydrate. No scent and it didn’t break me out.
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Reviewed in the United States on March 19, 2026
L
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Lana
Lexington, US
★★★★★ 5
Good
Good
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Reviewed in the United States on January 22, 2026
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dra
Whiting, US
★★★★★ 5
Fractured pop art masterpiece
Walker (Lee Marvin) and Mal Reese (John Vernon) stage a robbery, stealing a bag of cash from some crooks conducting a delivery by helicopter in deserted Alcatraz. Reese double crosses Walker and leaves him for dead, taking off with the cash and Walker's wife. Walker survives, escapes from the island, and comes after Reese, and all the rest of his criminal organisation, with the mantra, "I want my $93,000." On this third or fourth viewing, I was struck less by what an exemplary action film this is (Marvin, the hardest man in the history of the movies, was at least as mean and relentless in The Killers), and more by how deeply artiness is infused into its structure and design. The recurrent flashing back and forward in time, especially at the start between the planning - not in the traditional meticulous heist film set up, just a series of fractured, barely linked brief meetings and conversations - and the robbery, but also Walker's thoughts returning to his betrayal, feed the predominant critical interpretation that Walker was fatally wounded on Alcatraz, and the whole film is his trying to process this and his fantasy of revenge. Boorman addresses this directly in the commentary, to the extent that he refuses to commit and says it's intended to be ambiguous. I'm now firmly in the dying-flashback camp, because of Walker's almost magical powers. (On reflection, it's like the question of whether Deckard is a replicant - you can enjoy debating it and looking for clues, but in the end the answer is yes.) He appears in new scenes and locations with no evidence of having travelled, and generally in a spiffy new outfit (more of this later) despite carrying nothing but his revolver, and, particularly in the central sequence, he evades being apprehended either by coincidence (the lift he's in opens and closes while the baddies waiting for the same lift are distracted by a commotion) or by the sheer application of cool (waiting immobile but scarcely invisible in an underground car park while his pursuer is gunned down by police). He also has an advisor/mentor, played by Keenan Wynn, who pops up in scenes like a cartoon character (he looks like a sort of dome shaped, bristle headed man in a suit who might appear in Ren and Stimpy) and gives Walker his next mission, while the two of them assiduously avoid eye contact as if one or both aren't really there. From Walker's re-emergence in the first of a series of natty suits, Point Blank is constructed as a series of set pieces. The first is the oddest, continuing the flashbacks and playing with chronology. Walker is seen striding intently down a corridor, and we hear the sound of his footsteps over a series of scenes of his meeting his wife, and the two of them sharing innocent good times with Reese. He confronts his wife, fires six shots into her bed before realising Reese isn't there. A scene later, she's dead after an apparent overdose. A scene after that, the body is gone, the apartment is bare, and Walker has boarded himself inside. Did Walker even see his wife? Had she died already? A messenger arrives from whom Walker extracts a name, and he's off chasing the next link. Walker meets care dealer Big John, whose yard has enormous signs in a jazzy '50s font. He asks for a test drive, buckles his seatbelt, and smashes the car between pillars (c.f. The Driver) until John spills the next name. The most self-consciously art-directed scene follows, in which Walker visits a nightclub which features both a bikini-clad go-go dancer and a trio playing something between jazz and James Brown. Tipped off by a flirtatious waitress that he's being followed, he ducks behind the stage, and fights two baddies while giant faces are projected on a huge screen behind him. In a moment that suggests Tarantino watched this while writing Inglourious Basterds, Walker pulls down a rack of celluloid canisters to trap one pursuer, and then returns things to some kind of action movie orthodoxy by subduing the other one with a haymaker to the groin. In the centrepiece, Walker meets his sister-in-law Chris (Angie Dickinson). Grief and his mission of revenge don't mean he misses the chance to share her bed, and emerge, manhood serenely unthreatened, in her borrowed yellow shortie robe. The colour scheme gets turned up to 11 at this stage, with Walker in a mustard shirt-sports jacket combo (his outfits get truly creative whenever he's bedded Angie - later, he sports a shirt somewhere between salmon and ruby grapefruit - which I guess is the wardrobe equivalent of Joseph Gordon Levitt's post-coital dance routine in (500) Days of Summer), Angie in a rockin' yellow shift dress and matching '60s mid-length coat (let down soon after by wearing something striped like a bee), and Reese in a light tan, crushed velour t-shirt that might be the least flattering male garment in cinema until Borat's mankini. Walker even finds a sightseeing telescope painted lemon yellow, which he casually dislocates from its moorings to scope out Reese's penthouse lair. Once Reese is dealt with, the movie shifts into an early example of crime-as-big-business. Reese's boss is Carter, whose sleek Mad Men-style office and threads are matched by his resemblance to that series' Ted. According to IMDb, Lloyd Bochner, who plays Carter, was doing voice-over work from age eleven, and between him, Vernon's baritone (you know how it sounds - like Dean Wormer: "Fat, drunk and stupid is no way to go through life, son."), and Marvin's basso profundo, there's a meeting of male voices unmatched until, say, Brideshead Revisited. Around this point the architecture of LA attracts more and more focus, both modernist glass towers and the concrete culvert of the LA River, where a sniper lurks who might have inspired the climactic shooter in Get Carter. The commentary is conducted as a dialogue between Boorman and Soderbergh, who, if you've seen this, early Nic Roeg (Performance and Don't Look Now), and were already acquainted with the colour yellow, seems less original than he otherwise might. He has the decency to open by talking about how many times he's stolen from Point Blank. He's not the only one though. Point Blank deconstructs and toys with the action film as knowingly as anything in the 45+ years since, up to and including Archer and the entire oeuvre of Shane Black. Just when it's in danger of becoming too clever to be satisfying as a genre piece, it gets your attention with a pistol whipping, a punch to the groin, or the rarely-shown actual end result of the villain-takes-a-long-fall thing. And of course there's Marvin, who, whether dressed like a dandy, wearing a robe, or looking baffled when the next corporate criminal explains that they just don't have $93,000 to hand over, can't be beat. Seriously, you're not obliged to love it, but you have to see it at least once.
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Reviewed in the United States on May 3, 2014
J
Verified Purchase
J. H. Haley
Belleville, US
★★★★★ 4
Lee Marvin's best
Finally it's in dvd. Been looking for it for years. Point Blank is Lee Marvin's best movie, the best character for him, and has his best tag line. I'll leave that for you to find. (It has to with seat belts.) The movie is aptly named. The plot is steam-roller direct, but the director uses some arty time-lapse devices that either distract by conflicting with the directness of the character and the plot, or enhance by providing depth and interest, I can't decide. But they do jarr a little and seem dated. I suppose I do like the uniqueness they add. It's a really good Lee Marvin movie, and Angie Dickinson to boot. Who remembers her answer when Johnny Carson asked her whether she dressed to please herself or others? Memorable.
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Reviewed in the United States on September 25, 2007

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