SKU: 6809059571

Rear Stabiliser Link for Mazda 6 (GG) & Atenza - TR06577

Sale price$117.50 Regular price$130.55
Save 10%

Pay in installments of $32.64 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Sep 30 - Oct 5

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Rear Stabiliser Link for Mazda 6 (GG) & Atenza - TR06577Vehicle Fitment & Part Details This rear stabiliser link for the Mazda 6 (GG) cross references Mazda OE GJ6A28170B and is also listed under Ford, Lincoln, and Mercury reference GJ6A28170A. Confirm compatibility by matching the listed fitment details, OE references, and specifications to your vehicle before ordering. SKU TR06577 Component Rear Stabiliser Link Brand Partquip OEM References GJ6A28170B, GJ6A28170A Primary Fitment Mazda 6 (GG) 2. 0 FPD

Vehicle Fitment & Part Details

This rear stabiliser link for the Mazda 6 (GG) cross-references Mazda OE GJ6A28170B and is also listed under Ford, Lincoln, and Mercury reference GJ6A28170A. Confirm compatibility by matching the listed fitment details, OE references, and specifications to your vehicle before ordering.

SKU
TR06577
Component
Rear Stabiliser Link
Brand
Partquip
OEM References
GJ6A28170B, GJ6A28170A
Primary Fitment
Mazda 6 (GG) 2.0 FPD (2003–2005)
Length
76 mm
Thread Size
M10x1.25
Bore Diameter
10.2 mm
Fitting Position
Rear Axle

OEM Reference Numbers

Ford / Lincoln / Mercury
GJ6A28170A
Mazda
GJ6A28170B

Vehicle Fitment

Model Engine kW Year Range
Mazda 6 (GG) 2.0 FPD 87.5 2003–2005
Mazda 6 (GG) 2.0 MZR LFF7 87.5 2005–2008
Mazda 6 (GG) 2.3 L3-VE / L3C1 87.5 2003–2008
Mazda 6 (GG) 2.3 MPS Turbo MZR-L3KG 87.5 2006–2008
Mazda Atenza 2.0 LF17 87.5 2002–2008

Fitment Notes

This is an aftermarket replacement part manufactured by Partquip. It is not produced by the vehicle manufacturer but is designed to meet or exceed original specifications. Fitment data is based on available OEM cross-references. Always verify compatibility using your VIN, chassis number, or engine code before purchasing.

Installation / Use / Maintenance Tips

  • Inspect related arms, links, boots, and mounting hardware before fitting the new part.
  • Clean mounting surfaces and use the correct orientation during assembly.
  • Tighten bonded bushes at normal ride height where applicable.
  • Check wheel alignment after installation where suspension or steering geometry may be affected.

Common Questions

What vehicles does the TR06577 rear stabiliser link fit?
This link fits the Mazda 6 (GG) with 2.0 and 2.3 petrol engines from 2002 to 2008, including the MPS Turbo variant. It also fits the Mazda Atenza 2.0.

What OE numbers does TR06577 cross-reference?
Mazda OE GJ6A28170B, and Ford / Lincoln / Mercury reference GJ6A28170A.

Is this part for the front or rear of the vehicle?
This stabiliser link is designed for the rear axle.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 6809059571

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.7 ★★★★★
Based on 26 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
O
Verified Purchase
Oilyraincloud
Phoenix, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Cuba, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Lowell, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Alexandria, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Battle Creek, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2024

recommand products