SKU: 74122060789

Dahua IPC-HFE8449F-Z-PV 4MP Explosion-proof Active Deterrence Bullet WizMind Network Camera

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Description

Dahua IPC-HFE8449F-Z-PV 4MP Explosion-proof Active Deterrence Bullet WizMind Network CameraDahua IPC HFE8449F Z PV 4MP Explosion Proof Active Deterrence Bullet WizMind Camera F1. 2, ATEX IECEx, IP68 NEMA 4X Key Performance Highlights Explosion Proof + Active Deterrence + Full WizMind AI Suite 4MP High Quality Imaging: 1 1. 8" CMOS sensor delivers 26881520 resolution @30fps for superior forensic detail. Explosion Proof Certified: ATEX & IECEx certified (TV 24 ATEX 9121 X IECEx TUR 24. 0021X) safe for hazardous environments. Active Deterrence

Dahua IPC-HFE8449F-Z-PV 4MP Explosion-Proof Active Deterrence Bullet WizMind Camera – F1.2, ATEX/IECEx, IP68/NEMA 4X

Key Performance Highlights – Explosion-Proof + Active Deterrence + Full WizMind AI Suite

  • 4MP High-Quality Imaging: 1/1.8" CMOS sensor delivers 2688×1520 resolution @30fps for superior forensic detail.
  • Explosion-Proof Certified: ATEX & IECEx certified (TÜV 24 ATEX 9121 X / IECEx TUR 24.0021X) – safe for hazardous environments.
  • Active Deterrence – Red/Blue Lights & Siren: Built-in red/blue warning lights + built-in speaker (dual mic for two-way talk) – instant sound and light alerts deter intruders.
  • Motorized Lens & Smart Dual Light: 2.7–12 mm vari-focal lens, F1.2 large aperture; 50m IR + 50m warm light with 3 illumination modes.
  • WizMind Elite AI (Over 8 Functions): SMD 4.0, AcuPick, face detection (6 attributes/8 expressions), PPE detection (helmets, vests, masks, gloves, shoe covers, etc., with self‑learning), people counting (tripwire/area/queue), heat map, ANPR (up to 60 km/h, 10k block/allowlist).
  • Rugged All-Weather Protection: High-strength aluminum alloy casing, IP68 (submersible), NEMA 4X anti-corrosion, glass heating for defog.
  • 120dB True WDR & AI Coding: Excellent dynamic range, AI H.265/H.264 encoding, Smart H.265+/H.264+, ROI, EIS, defog.
  • Flexible Installation: Supports 12 VDC or PoE (802.3at), micro SD up to 512 GB, RS‑485, alarm I/O, and ONVIF Profiles S/G/T/M.

Camera Specification – 4MP Explosion-Proof

Image Sensor 1/1.8" CMOS
Max. Resolution 4MP – 2688 (H) × 1520 (V) @30fps
ROM / RAM 512 MB / 1 GB
Scanning System Progressive
Electronic Shutter Speed Auto/Manual 1/3 s – 1/100,000 s
Min. Illumination Color: 0.001 [email protected] (30 IRE); B/W: 0.0002 [email protected] (30 IRE); 0 lux (illuminator on)
S/N Ratio >56 dB
Illumination Distance & Type Smart Dual Light: IR 50 m (164.04 ft) + Warm light 50 m (164.04 ft)
Illuminator count: 2 IR LEDs + 2 warm light LEDs
Illuminator Control Auto; Manual

Lens & DORI Optics (Motorized Vari‑focal, F1.2)

Lens Type / Mount Motorized vari‑focal / φ16
Focal Length / Aperture 2.7 mm – 12 mm (4.4× zoom) | F1.2
Field of View H: 96°–48°, V: 51°–27°, D: 114°–56° Iris Control / Close Focus Auto; 0.16 m (0.53 ft) DORI Distance (EN-62676-4)
Zoom Detect Observe Recognize Identify
Wide (2.7 mm) 67.6 m (221.78 ft) 27.0 m (88.58 ft) 13.5 m (44.29 ft) 6.8 m (22.31 ft)
Tele (12 mm) 128.7 m (425.52 ft) 51.5 m (168.96 ft) 25.7 m (84.32 ft) 12.9 m (42.32 ft)
Note: Optical detection distances per EN-62676-4; intelligent function distances may vary.

WizMind Elite Intelligence – Over 8 AI Functions

SMD 4.0 Smart Motion Detection with human/vehicle classification.
IVS (Perimeter Protection) Intrusion, tripwire, fast moving (with human/vehicle classification); loitering detection, people gathering, parking detection.
Smart Event Abandoned object; missing object.
Face Detection Track, snapshot, optimization, attribute extraction (6 attributes, 8 expressions), face cutout (face/one‑inch photo), snapshot strategies, face angle filter.
PPE Detection Triggers alarms for helmets, hats, workwear, masks, gloves, shoe covers, shoes, safety vests. Supports self‑learning for different colors/styles.
People Counting Tripwire people counting (daily/weekly/monthly/yearly report), area counting, queue management (queue number/time alarm). Up to 4 rules.
Heat Map Yes – visualize frequently visited areas.
ANPR (License Plate Recognition) Recognizes plates up to 60 km/h. Attributes: license plate, vehicle type, color. Supports 10,000 blocklist & 10,000 allowlist records.
AcuPick / AI SSA AcuPick for fast human/vehicle search; AI SSA adjusts image parameters using deep learning.
Smart Search Works with Smart NVR for refined event extraction and merging.

Video & Audio Specifications – 3 Streams, 120dB WDR

Compression / Smart Codec Smart H.265+; H.265; Smart H.264+; H.264; H.264H; H.264B; MJPEG (sub stream only)
AI Coding: AI H.265; AI H.264
Streaming Capability 3 streams
Resolution Options 4M (2688×1520/2560×1440), 3M (2048×1536/2304×1296), 1080p, 1.3M (1920×960), 720p, D1, VGA, CIF
Video Frame Rate Main: 2688×1520 @ 1–25/30 fps; Sub: D1 @ 1–25/30 fps; Third: 1920×1080 @ 1–25/30 fps
Bit Rate Control / Bit Rate VBR; CBR; ABR. H.264/H.265: 3 kbps – 16384 kbps
WDR / Image Enhancements 120 dB True WDR, BLC, HLC, 3D NR, SSA, Defog, EIS, Smart Illumination, Smart Dual Light, ROI (4 areas), Mirror, Image Rotation (0/90/180/270° up to 2688×1520)
Privacy Masking 4 areas
Audio Built‑in dual Mic + speaker (two-way talk) + terminal audio I/O
Compression: PCM; G.711a; G.711Mu; G.726; G.723

Network, Storage & Cybersecurity

I/O Interfaces & Alarm

Network Port RJ-45 (10/100 Base-T)
Network Protocols IPv4; IPv6; HTTP; TCP; UDP; ARP; RTP; RTSP; RTCP; RTMP; SMTP; FTP; SFTP; DHCP; DNS; DDNS; QoS; UPnP; NTP; Multicast; ICMP; IGMP; NFS; SAMBA; PPPoE; SNMP; P2P
Interoperability ONVIF (Profile S/G/T/M); CGI
Local Storage Micro SD card (max 512 GB); FTP; SFTP; NAS
User/Host / Bandwidth 20 users (total bandwidth 80 Mbps)
Cybersecurity Digest; WSSE; Account lockout; Security logs; IP/MAC filtering; X.509 cert; syslog; HTTPS; 802.1x; Trusted boot/execution/upgrade; Session security; Security warning
Management Software / Browser Smart PSS Lite; DSS; DMSS; DoLynk Care; IE11+, Chrome 45+, Firefox 46+, Safari 12+, Edge; iOS/Android
RS-485 1 (baud rate 1200–115200 bps)
Audio I/O (terminal) 1 input + 1 output
Alarm Input / Output 1 wet contact input (5 mA 3–5 VDC) + 1 wet contact output (300 mA 12 VDC)
Alarm Event No SD card; SD card full/error; network/IP conflict; illegal access; motion/tampering; tripwire; intrusion; fast moving; abandoned/missing object; loitering; people gathering; parking; scene changing; audio detection; external alarm; face detection; security exception; ANPR; PPE; SMD; people counting (area/stay/queue number/time); etc.

Power, Environment & Protection

Power Supply 12 VDC (±30%) OR PoE (802.3at)
Power Consumption Basic: 3.8 W (DC) / 6.3 W (PoE)
Max (AI + WDR + IR + autofocus): 11.5 W (DC) / 16.1 W (PoE)
Operating Temperature / Humidity –30 °C to +60 °C (–22 °F to +140 °F) | ≤95% RH (non-condensing)
Protection Ratings IP68 (weatherproof/submersible), NEMA 4X (anti‑corrosion)
Explosion‑proof: ATEX (TÜV 24 ATEX 9121 X), IECEx (IECEx TUR 24.0021X)
Defog (Glass Heating) Yes – prevents fogging on lens glass
Certifications CE-LVD (EN62368-1); CE-EMC (2014/30/EU); ATEX; IECEx; UL 50E NEMA Type 4X

Physical Structure

Casing Material High-strength aluminum alloy (metal)
Product Dimensions 276.5 mm × 154.5 mm × 173 mm (10.89" × 6.08" × 6.81") (L×W×H)
Net Weight / Gross Weight 4.19 kg (9.24 lb) / 4.86 kg (10.71 lb)
Shipping Notes
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Exchange/Return Notes
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SKU: 74122060789

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Tinkerer
Lake Worth, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Chelsea, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Lowell, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Lowell, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Grantham, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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