SKU: 78015268255

Connecting Rod for Renault Kiger, Kwid & Triber B4D– CR91006R

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Description

Connecting Rod for Renault Kiger, Kwid & Triber B4D– CR91006RConnecting Rod for Renault Kiger, Kwid & Triber CR91006R This connecting rod (CR91006R) is designed for the Renault B4D 999cc 3 cylinder DOHC engine (based on the Nissan BR10DE platform) as fitted to the Kiger, Kwid and Triber. It has a 123. 60 mm hole centre to centre distance, 41 mm maximum housing size and 18 mm pin diameter. Refer to the full vehicle fitment list below to confirm compatibility with your vehicle. SKU CR91006R Component Type

Connecting Rod for Renault Kiger, Kwid & Triber – CR91006R

This connecting rod (CR91006R) is designed for the Renault B4D 999cc 3-cylinder DOHC engine (based on the Nissan BR10DE platform) as fitted to the Kiger, Kwid and Triber. It has a 123.60 mm hole centre-to-centre distance, 41 mm maximum housing size and 18 mm pin diameter. Refer to the full vehicle fitment list below to confirm compatibility with your vehicle.

SKU
CR91006R
Component Type
Connecting Rod
Primary Vehicle
Renault Kiger VVT (HBC) 999cc B4D417 2021–

Key Benefits

  • 123.60 mm centre-to-centre length with 18 mm pin diameter for the Renault B4D engine
  • Fits three Renault models — Kiger, Kwid and Triber — sharing the same engine platform

Product Specifications

Specification Detail
Hole Centre-to-Centre Distance 123.60 mm
Housing Size (Maximum) 41 mm
Pin Diameter 18 mm

Vehicle Fitment

Renault

Model Body CC Engine Code Power Years
Kiger VVT HBC 999 B4D417 53 kW 2021–
Kwid BW 999 B4D404/427 50 kW 2016–
Triber VVT RBC 999 B4D412/417 52 kW 2020–

Fitment Notes

All three applications share the Renault B4D 999cc 3-cylinder DOHC engine (based on the Nissan BR10DE platform) with a 71 mm bore. Confirm your engine code (B4D404, B4D412, B4D417 or B4D427) before ordering. This connecting rod is sold individually.

Important: Engine components such as bearings, pistons, rings, valves, gaskets, and related parts must be installed only by a qualified, VAT-registered workshop using proper measuring and torque equipment. Ensure crankshaft journals are measured and polished, oil clearances verified, and assembly lube applied. Failures due to oil starvation, contamination, incorrect sizing, or improper torque are not manufacturing defects and are not covered under warranty. Always replace engine oil, filters, and gaskets during installation.

Engine Parts Return Policy Warning

Returns Policy Notice: Engine internal components (including bearings, pistons, rings, gaskets, valves, etc.) are non-returnable once the sealed packaging has been opened. Returns are only accepted if the incorrect part was supplied and the item remains sealed, unused, and in original condition. Opened, fitted, dirty, or marked parts cannot be resold and are not eligible for refund or exchange. Please verify engine code, bore/size, and bearing grade before opening any packaging.

Common Questions

What vehicles does this connecting rod fit?

This connecting rod (CR91006R) fits the Renault Kiger VVT (HBC), Kwid (BW) and Triber VVT (RBC), all using the B4D 999cc 3-cylinder DOHC engine with a 71 mm bore. Refer to the fitment table above for specific engine codes.

What are the key dimensions of this connecting rod?

This connecting rod has a 123.60 mm hole centre-to-centre distance, 41 mm maximum housing size and 18 mm pin diameter.

Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 78015268255

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★★★★★ 5
Use boxes
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Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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★★★★★ 5
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Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Natrona Heights, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
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Justin Horner
Whiting, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Pawtucket, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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