SKU: 88877954569

James Black and his Coffin Bowie Knives

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James Black and his Coffin Bowie KnivesWHAT THE AUTHOR OF THE ALAMO STORY THINKS ABOUT THIS BOOK: It does not take a rocket scientist to write about antique Bowie knives and an enigmatic 19th century knife maker. James Black of Washington, Arkansas, was not initially a controversial figure. 19th century newspapers and books described him as the maker of the first Bowie knife. In 1972, Blacks story was printed in the Congressional Record of the 92nd U. S. Congress under the title, The Tale

WHAT THE AUTHOR OF THE ALAMO STORY THINKS ABOUT THIS BOOK:

It does not take a rocket scientist to write about antique Bowie knives and an enigmatic 19th century knife maker. James Black of Washington, Arkansas, was not initially a controversial figure. 19th century newspapers and books described him as the maker of the first Bowie knife. In 1972, Black’s story was printed in the Congressional Record of the 92nd U. S. Congress under the title, “The Tale of the Man Who Invented the Bowie Knife.”

But then, in the late 20th century, a few prominent historians began challenging Black’s claim to fame. One of them declared it was all “hot air blowing out of Arkansas” and questioned whether Black ever lived. In this book, Dr. James Batson has displayed dogged determination, extreme patience, and exceptional research skills to seek the truth behind the elusive and enigmatic Black. Batson has spent endless hours poring through musky archives. He has driven dusty roads to track down obscure historical locations.

As a result of the depth and thoroughness of his research, James Batson has unearthed a trove of new information. Like an archeologist determining the appearance of a dinosaur from only a handful of petrified bones, Batson has reconstructed the life of the historical James Black.

One of the questions posed by Black’s critics was “Where are all the knives that Black supposedly made?” They are here, in this book. An award-winning Master Smith in the American Bladesmith Society and former chairman of that organization, Dr. James Batson has had extensive experience faithfully and precisely reproducing these same knives. He knows their history, but he also knows them-inside and out—better than anyone else.

Finally, it was necessary to transform the accumulated wealth of knowledge into coherent words. Here, again, Batson had the necessary experience. For more than three decades he designed and tested missiles for the U. S. Army. All the information he accrued had to be compiled and presented in a comprehensive fashion. In Batson’s case, being a rocket scientist helped him write history.

ENJOY
J. R. Edmondson

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SKU: 88877954569

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4.1 ★★★★★
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Colin MacLeod
Fort Morgan, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 19, 2026
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Exterminator
Chelsea, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
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Kyle
Waukegan, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025
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Heather R. hayton
Alexandria, US
★★★★★ 5
Reads like your favorite succession episodes
Format: Hardcover
Great book—thoroughly researched and delightfully written! Highly recommend to all my gamers and friends from that era.
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Reviewed in the United States on December 12, 2025
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Felipe
Dallas, US
★★★★★ 4
Great insight into an otherwise obscure world
Format: Hardcover
As someone who grew up playing blizzard's games for an unfathomable amount of hours I've always been interested into their inner workings, especially considering their downfall in recent years. This book holds a ton of information and knowledge, is well sourced, and is the work of someone with obvious deep familiarity with the industry and its particularities. Besides the information itself, the book it written in fun and interesting prose, and it keeps the rhythm fast and entertaining, so it reads more like a novel than a journalistic article. Overall, an entertaining piece of insight into a world that is normally quite unknown, even to long time gamers like myself.
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Reviewed in the United States on April 15, 2026

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