SKU: 99116645555

Explorer Trasher 320 Autom.Supermoto Stator Regulator Rectifier Gasket 35560-JOW-00 62360-JOW-00

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Description

Explorer Trasher 320 Autom.Supermoto Stator Regulator Rectifier Gasket 35560-JOW-00 62360-JOW-0018 Pole Magneto Coil Stator + Voltage Regulator + Gasket Assy For SMC Barossa Jumbo 300 301 302 Razzer 300 Features: Kit include Stator, Regulator Rectifier and gasket. Meet or exceeds the OEM quality, direct replacement to your original unit. Perfect fit and ready to install. Always use a sealant to mount the cable gland joint. Instruction is NOT included. ATTENTION: One of the most common reasons a stator breaks down is due to a broken regulator,

18-Pole Magneto Coil Stator + Voltage Regulator + Gasket Assy For SMC Barossa Jumbo 300 301 302 Razzer 300

Features:
Kit include Stator, Regulator Rectifier and gasket.
Meet or exceeds the OEM quality, direct replacement to your original unit.
Perfect fit and ready to install.
Always use a sealant to mount the cable gland joint.
Instruction is NOT included.

ATTENTION:
One of the most common reasons a stator breaks down is due to a broken regulator, which burns the stator in no time.
Therefore we highly recommend you to switch both parts.
Technically modified stators are excluded from exchange.
This regulator is not suitable for lithium-ion batteries! The battery or other electric parts can be damaged!

Specifications:
Condition: Aftermarket 100% Brand New
Type: Stator and Regulator Kit

other specification:
Stator
Number of wires: 5
Number of plugs: 2
Number of pins: 2 + 3
Number of poles: 18
Pick up pulsar coil included.

Regulator
Number of wires: 5
Number of plugs: 2
Number of pins: 2 + 3

Please compare the number of pins and plugs with the old part before purchasing.

Replacement Part Number:
Stator Assy : 35560-JOW-00
Rectifier, regulator : 62360-JOW-00
Gasket, generator cover : 15221-JOW-00

(Always compare part numbers to your parts schematics and cross reference appropriately.)

Fits Make/Model:
Fit for Explorer Argon 330 S
Fit for Explorer Trasher 320 Autom.Supermoto
Fit for Explorer Trasher 320 X
Fit for Explorer Taurus 300
Fit for SMC Jumbo 300
Fit for SMC Jumbo 301
Fit for SMC Jumbo 302
Fit for SMC Jumbo 360R
Fit for SMC Razzer 300

(Compatibility Chart is for reference ONLY!!!)
(Please Compare with Your faulty unit and the image we provided to Decide Fitment)

Package Includes:
1 x 18-Pole Generator Stator
1 x 5-Wire Voltage Regulator
1 x Crankcase Gasket

(Comes exactly as pictured.)

Note:
Before installing your new stator regulator rectifier;

Check the AC output of the stator.
Replace any burned or corroded connectors on stator and regulator/rectifier.
Check and repair any melted wiring.
Use hi-temp dielectric grease on all connectors.
Our stator / regulator may use a different wire color code than your original.
All of the wires are installed in the correct order; please do not change any of the wiring configurations.
This stator is designed as a direct plug-in replacement and should be used as such.
When bolting stator in, always use locking compound.
If our stator includes a pickup coil, always make sure the air gap is correct upon installation.

You will get exactly what you see in pictures, if in doubt do not hesitate to compare our item to your original part.
The product on offer is an accessory or spare part and thus is not an original product of the vehicle manufacturer.
The name of the vehicle manufacturer is stated only as an indication of the determination of the product being offered as an accessory or spare part, to clarify, for which vehicle the product on offer fits.

Warranty:
Returns:Customers have the right to apply for a return within 60 days after the receipt of the product
24-Hour Expert Online:Solve your installation and product problems

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 99116645555

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4.4 ★★★★★
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Tinkerer
Boise, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Fort Morgan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Birmingham, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Battle Creek, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Battle Creek, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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