SKU: 31295948189

Futura Tekentafel (Craft Centre) SD10050 Studio Designs

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Description

Futura Tekentafel (Craft Centre) SD10050 Studio DesignsDeze zeer functionele design tekentafel met werkblad gemaakt van gehard transparant blauw veiligheidsglas heeft een zware metalen constructie met 4 poten voor extra stabiliteit. Vanwege het doorzichtige tafelblad is deze tafel te gebruiken als lichtbak. Deze tekenetafel is voorzien van 1 grote lade, formaat 71cm x 24cm en afleggoot met openklapbare deksel. Daarnaast zijn er nog 3 plastic uitschuifbare lades (links of rechts te monteren). Er zijn ook

Deze zeer functionele design tekentafel met werkblad gemaakt van gehard transparant blauw veiligheidsglas heeft een zware metalen constructie met 4 poten voor extra stabiliteit. Vanwege het doorzichtige tafelblad is deze tafel te gebruiken als lichtbak. Deze tekenetafel is voorzien van 1 grote lade, formaat 71cm x 24cm en afleggoot met openklapbare deksel. Daarnaast zijn er nog 3 plastic uitschuifbare lades (links of rechts te monteren). Er zijn ook nog 4 afneembare vakken voor kleine materialen. Studio Designs heeft ook een tekentafel waar je zowel achter kan zitten als staan:Triflex

Kijk hier voor een aantal bijpassende studio kruk of stoel.

De afmeting van het werkblad is ongeveer 97cm x 61cm. Verstelbaar van plat tot 35°. Totale maat tekentafel: 110cm breedte x 61cm diepte en 80-114cm hoogte. Het is mogelijk een Wafer of andere lichtbak te bevestigen met de speciale LightPad houder voor deze tekentafel. Afmeting pakket: 147,32cm x 66,04cm x 12,7cm; gewicht 22,68kg.

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SKU: 31295948189

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Joan Rubio
Phoenix, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Los Angeles, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Los Angeles, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Boise, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021
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Jessica Jarrett
Chelsea, US
★★★★★ 5
Kickstarts your knowledge of game dev
Format: Hardcover
This book hits on all cylinders, condensing decades of actionable knowledge about game development into a single source. There's a lot more to game dev than what's in this book, but this gives fantastic usable detail on many subjects and gets you oriented with and pointed in the right directions for the few it doesn't.
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Reviewed in the United States on July 1, 2021

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