SKU: 8120170694

Pulse Sub+

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Description

Pulse Sub+Bluesound Pulse Sub+ De Bluesound Pulse Sub+ is een subwoofer die speciaal is ontwikkeld voor het gebruik met draadloze Bluesound luidsprekers, met een Bluesound homecinema set of Bluesound stereo component. Met deze subwoofer wordt de laagweergave aangevuld tot 22Hz en creert een ultieme muziek en filmbeleving. De subwoofer is voorzien van een krachtige klasse D versterker met DSP en een relatief compacte 8 inch polypropyleen woofer. Het continue

Bluesound Pulse Sub+

De Bluesound Pulse Sub+ is een subwoofer die speciaal is ontwikkeld voor het gebruik met draadloze Bluesound luidsprekers, met een Bluesound homecinema set of Bluesound stereo component. Met deze subwoofer wordt de laagweergave aangevuld tot 22Hz en creëert een ultieme muziek- en filmbeleving. De subwoofer is voorzien van een krachtige klasse D versterker met DSP en een relatief compacte 8-inch polypropyleen woofer. Het continue uitgangsvermogen bedraagt 150 Watt met een piekvermogen tot 200 Watt. De kracht waarmee deze subwoofer explosies bij actiefilms of de laagste octaven in uw muziek laat voelen jaagt in een oogwenk alle spinnen uit de kruipruimte bij de buren. Zo krachtig is deze Bluesound Sub+.

Ondanks de enorme dynamiek die deze subwoofer aan muziek of film toevoegt is de behuizing toch relatief compact gebleven en plaats je deze simpel waar deze het minst in de weg staat. Schuif hem eenvoudig onder de bank of bevestig deze aan de muur en maak je verder geen zorgen over kabels of aansluitingen. Hiermee is het plaatsen kinderspel. Naast het uitpakken en het steken van de stekker in het stopcontact hoef je enkel via de iOS of Android app de subwoofer aan de ruimte waar je meer laag verlangt toe te wijzen. Nog meer laag? Met hetzelfde gemak plaats je een tweede Sub+ in de ruimte. Ook het instellen van het volume (gain), de cross-over frequentie (variabel tussen 50 en 150Hz) en de fase geschiedt eenvoudig via de BluOS app.

Bioscoop+ beleving

Heb je reeds een Bluesound Pulse Soundbar 2i, draadloze Bluesound luidsprekers of een Bluesound stereocomponent en wil je ondanks de uitstekende geluidskwaliteit toch nog extra kracht en diepte in het laag toevoegen, dan is deze Bluesound Pulse Sub+ de juiste keuze. Voeg voor een indrukwekkende Dolby Digital Surround-ervaring nog twee Bluesound Pulse Flex 2i luidsprekers toe voor de surround kanalen en je hebt je woon- of slaapkamer in een oogwenk getransformeerd naar een adembenemende thuisbioscoop.

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SKU: 8120170694

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Aurélien
Fort Morgan, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Cuba, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Phoenix, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Alexandria, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Lowell, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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