SKU: 97455349551

lucky cody flom v3 stuntstep deck

Sale price$123.25 Regular price$136.95
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Ships within 48 hours · Estimated delivery Sep 16 - Sep 21

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Description

lucky cody flom v3 stuntstep deck3me dition du populaire deck signature de Cody Flom Le deck signature de Cody Flom par Lucky est de retour dans sa 3me dition. Cette fois ci, il est disponible dans la couleur argent gris prfre de Cody, avec une dcoration inspire de la course automobile Martini et une rfrence l'vangile de Jean. Caractristiques techniques Fabriqu en aluminium extrud lger mais durable Dot d'une construction de jeu de direction entirement intgre Cts et fond plats pour un

3ème édition du populaire deck signature de Cody Flom

Le deck signature de Cody Flom par Lucky est de retour dans sa 3ème édition. Cette fois-ci, il est disponible dans la couleur argent-gris préférée de Cody, avec une décoration inspirée de la course automobile Martini et une référence à l'Évangile de Jean.

Caractéristiques techniques

Fabriqué en aluminium extrudé léger mais durable
Doté d'une construction de jeu de direction entièrement intégrée
Côtés et fond plats pour un équilibre optimal lors des grinds
Avec le garde-boue flexible SteelyBrake de Lucky
Spécifications

Largeur du deck : 12,2 cm (4,8 pouces)
Longueur du deck : 52 cm (20,5 pouces)
Diamètre de la roue : 100 mm, 110 mm
Largeur du moyeu de la roue : 24 mm
Poids : 1450 g
Matériau : Aluminium 6061
Qualité du matériau : T6
Design du deck : Une pièce
Forme des dropout : Peg-cut
Concave : Oui
Angle du tube de direction : 82,5°
Longueur du tube de direction : 115 mm
Type de jeu de direction : Intégré 1 1/8 pouces
Entretoises de deck : Incluses
Type de frein : Garde-boue flexible
Frein/Garde-boue : Inclus
Boulon de montage du frein : Inclus
Diamètre de l'axe : 8 mm
Grip tape : Inclus

Points forts

- Fabriqué en aluminium extrudé léger mais durable
- Construction de jeu de direction entièrement intégrée
- Côtés et fond plats pour un équilibre optimal lors des grinds
- Garde-boue flexible SteelyBrake de Lucky inclus
- Design unique avec décoration inspirée de la course automobile Martini et référence à l'Évangile de Jean

Le deck signature de Cody Flom par Lucky est le choix idéal pour les riders à la recherche d'un deck de haute qualité, léger et durable. Avec sa construction en aluminium extrudé et sa conception entièrement intégrée, ce deck offre une performance optimale lors des tricks et des grinds. Les côtés et le fond plats garant
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 97455349551

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I
Verified Purchase
I have a pen
Houston, US
★★★★★ 5
Solid information for Game Designers
Format: Paperback, Format: Paperback
Level Up was a great read. It flows well, hits all the important stuff, and it's fun to read explanations from games I've played growing up. I went to school for Game Art, and Level Up covers everything they taught minus the hands-on experience that the classroom has. Cover to cover of great information.
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Reviewed in the United States on March 6, 2025
C
Verified Purchase
C. Morelock
Birmingham, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
R
Verified Purchase
Rick N
Los Angeles, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 10, 2025
G
Verified Purchase
gd1701
Cuba, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Fort Morgan, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025

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