SKU: 19064744574

Cometic GM 8.5in .060in AFM Differential Cover Gasket - 10 Bolt

Sale price$11.70 Regular price$13.00
Save 10%

Pay in installments of $3.25 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Oct 2 - Oct 7

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Cometic GM 8.5in .060in AFM Differential Cover Gasket - 10 BoltCometic is dedicated to customer satisfaction and provides quality products, delivered on time at a competitive price, designed for each customer's specific application. Cometic is an industry leader in manufacturing processes and committed to pairing the highest possible quality materials with knowledgeable personnel. Cometic is also dedicated to continually improving all areas of its operations through employee development and involvement, as well

Cometic is dedicated to customer satisfaction and provides quality products, delivered on time at a competitive price, designed for each customer's specific application. Cometic is an industry leader in manufacturing processes and committed to pairing the highest possible quality materials with knowledgeable personnel. Cometic is also dedicated to continually improving all areas of its operations through employee development and involvement, as well as continual and comprehensive reviews of customer feedback. To ensure superior performance across a wide variety of engine types and sizes, Cometic manufactures gaskets from a comprehensive range of materials. Whether the situation calls for the latest in advanced technology like the MLS (Multi-Layer Steel) Gasket, or a synthetic blend such as Aramid Fiber, Cometic finds a solution. Cometic stays on the forefront of gasket design technology by utilizing in-house dynamometers and engine assembly rooms to bring its distributors, retailers and ultimately the end-user, the most reliable gaskets available today. Cometic combines advanced materials with the most current manufacturing processes to provide custom-tailored solutions to meet the needs of each individual customer. Engineers analyze the environment in which the gasket will perform, select the proper material, and apply the appropriate technology to offer the best-performing gaskets available in today's ever-changing marketplace. Cometic gaskets are the industry standard for championship-winning teams across multiple disciplines of both professional and amateur motorsports.

This Part Fits:

Year Make Model Submodel
1990-1991 Avanti II Base
1991-1996 Buick Commercial Chassis Base
1980-1989 Buick Electra Estate Wagon
1980-1989 Buick Electra Limited
1980-1989 Buick Electra Park Avenue
1989 Buick Electra Park Avenue Ultra
1985-1989 Buick Electra T-Type
1980-1983 Buick Estate Wagon Base
1980-1981,1987-1990 Buick LeSabre Base
1985 Buick LeSabre Collector's Edition
1982-1990 Buick LeSabre Custom
1985-1990 Buick LeSabre Estate Wagon
1980-1990 Buick LeSabre Limited
1982 Buick LeSabre Limited Edition F/E
1980-1981 Buick LeSabre Sport
1987 Buick LeSabre T-Type
2004-2007 Buick Rainier CXL
2004-2005 Buick Rainier CXL Plus
1980-1987 Buick Regal Base
1982-1983 Buick Regal Estate Wagon
1987 Buick Regal GNX
1985-1987 Buick Regal Grand National
1980-1987 Buick Regal Limited
1982 Buick Regal Limited Turbo
1981 Buick Regal Sport
1985-1986 Buick Regal T-Type
1992-1995 Buick Roadmaster Base
1996 Buick Roadmaster Collector's Edition
1991-1995 Buick Roadmaster Estate Wagon
1996 Buick Roadmaster Estate Wagon Collector's Edition
1992-1995 Buick Roadmaster Limited
1996 Buick Roadmaster Limited Collector's Edition
1987-1992 Cadillac Brougham Base
1987-1992 Cadillac Brougham d'Elegance
1980-1990,1994-1996 Cadillac Commercial Chassis Base
1992-1996 Cadillac Commercial Chassis Brougham
1980-1984 Cadillac DeVille Base
1980-1984 Cadillac DeVille Cabriolet
1980-1984 Cadillac DeVille d'Elegance
1999-2000,2002-2007 Cadillac Escalade Base
2003-2007 Cadillac Escalade ESV Base
2002-2007 Cadillac Escalade EXT Base
1987-1992 Cadillac Fleetwood 60 Special
1985-1987 Cadillac Fleetwood 75
1985-1987 Cadillac Fleetwood 75 Formal
1980-1996 Cadillac Fleetwood Base
1980-1986,1993-1996 Cadillac Fleetwood Brougham
1985-1989 Cadillac Fleetwood Brougham Commercial Chassis
1980-1986 Cadillac Fleetwood Brougham d'Elegance
1985,1987-1992 Cadillac Fleetwood d'Elegance
1980-1981,1983-1984 Cadillac Fleetwood Formal
2007 Chevrolet Avalanche LS
2007 Chevrolet Avalanche LT
2007 Chevrolet Avalanche LTZ
2002-2005 Chevrolet Avalanche 1500 Base
2005-2006 Chevrolet Avalanche 1500 LS
2005-2006 Chevrolet Avalanche 1500 LT
2002-2003 Chevrolet Avalanche 1500 North Face
2002-2003 Chevrolet Avalanche 1500 On Road Edition
2003 Chevrolet Avalanche 1500 WBH
2004-2006 Chevrolet Avalanche 1500 Z66
2002-2006 Chevrolet Avalanche 1500 Z71
1994,1996-1999,2005 Chevrolet Blazer Base
1992-1993 Chevrolet Blazer Cheyenne
1987 Chevrolet Blazer Custom Deluxe
1996-2004 Chevrolet Blazer LS
1996-2001 Chevrolet Blazer LT
1988-1991 Chevrolet Blazer Scottsdale
1987-1994 Chevrolet Blazer Silverado
1994 Chevrolet Blazer Silverado Sport
1999-2001 Chevrolet Blazer Trailblazer
2001-2005 Chevrolet Blazer Xtreme
2003-2005 Chevrolet Blazer ZR2
1980 Chevrolet C10 Big Ten
1980-1981 Chevrolet C10 Cheyenne
1981-1986 Chevrolet C10 Custom
1980 Chevrolet C10 Custom Deluxe
1981 Chevrolet C10 Deluxe
1980-1986 Chevrolet C10 Scottsdale
1980-1986 Chevrolet C10 Silverado
1981-1986 Chevrolet C10 Suburban Custom
1980 Chevrolet C10 Suburban Custom Deluxe
1981 Chevrolet C10 Suburban Deluxe
1980,1982,1984-1986 Chevrolet C10 Suburban Scottsdale
1980,1982-1986 Chevrolet C10 Suburban Silverado
1990-1993 Chevrolet C1500 454 SS
1994-1997 Chevrolet C1500 Base
1988-1998 Chevrolet C1500 Cheyenne
1999 Chevrolet C1500 LS
1988-1992 Chevrolet C1500 Scottsdale
1988-1998 Chevrolet C1500 Silverado
1990-1998 Chevrolet C1500 WT
1992-1999 Chevrolet C1500 Suburban Base
1995-1999 Chevrolet C1500 Suburban LS
1995-1997,1999 Chevrolet C1500 Suburban LT
1992-1994 Chevrolet C1500 Suburban Silverado
1980 Chevrolet Camaro Base
1980-1981 Chevrolet Camaro Berlinetta
1980 Chevrolet Camaro Rally Sport
1981 Chevrolet Camaro Sport
1980-1981 Chevrolet Camaro Z28
1986-1992 Chevrolet Caprice Base
1980-1996 Chevrolet Caprice Classic
1986-1990 Chevrolet Caprice Classic Brougham
1981-1982 Chevrolet Caprice Classic Estate
1980-1981 Chevrolet Caprice Classic Landau
1993-1994 Chevrolet Caprice Classic LS
1987-1990 Chevrolet Caprice Classic LS Brougham
1991-1993 Chevrolet Caprice Classic LTZ
1980 Chevrolet Caprice Classic Sport
1991-1994 Chevrolet Commercial Chassis Base
1980-1987 Chevrolet El Camino Base
1981-1986 Chevrolet El Camino Conquista
1980-1981 Chevrolet El Camino Royal Knight
1980-1987 Chevrolet El Camino SS
1996-2014 Chevrolet Express 1500 Base
1996-2014 Chevrolet Express 1500 LS
2001-2002,2006-2014 Chevrolet Express 1500 LT
2007 Chevrolet Express 2500 Base
2007 Chevrolet Express 2500 LS
2007 Chevrolet Express 2500 LT
2007 Chevrolet Express 3500 Base
2007 Chevrolet Express 3500 LS
2007 Chevrolet Express 3500 LT
1983 Chevrolet G10 Base
1980-1995 Chevrolet G10 Beauville
1981-1984,1986-1987 Chevrolet G10 Bonaventure
1980-1995 Chevrolet G10 Chevy Van
1980-1995 Chevrolet G10 Sportvan
1980-1995 Chevrolet G20 Beauville
1983-1984 Chevrolet G20 Bonaventure
1980-1995 Chevrolet G20 Chevy Van
1980-1981 Chevrolet G20 Nomad
1980-1995 Chevrolet G20 Sportvan
1980-1985 Chevrolet Impala Base
1981-1982 Chevrolet Impala Estate
1980 Chevrolet Impala Sport
1994-1996 Chevrolet Impala SS
1980-1981 Chevrolet K10 Cheyenne
1981-1986 Chevrolet K10 Custom
1980 Chevrolet K10 Custom Deluxe
1981 Chevrolet K10 Deluxe
1980-1986 Chevrolet K10 Scottsdale
1980-1986 Chevrolet K10 Silverado
1981-1986 Chevrolet K10 Suburban Custom
1980 Chevrolet K10 Suburban Custom Deluxe
1981 Chevrolet K10 Suburban Deluxe
1980,1982,1984-1986 Chevrolet K10 Suburban Scottsdale
1980,1982-1983,1985-1986 Chevrolet K10 Suburban Silverado
1994-1997 Chevrolet K1500 Base
1988-1998 Chevrolet K1500 Cheyenne
1999 Chevrolet K1500 LS
1988-1992 Chevrolet K1500 Scottsdale
1988-1998 Chevrolet K1500 Silverado
1991 Chevrolet K1500 Sport
1990-1998 Chevrolet K1500 WT
1992-1999 Chevrolet K1500 Suburban Base
1995-1999 Chevrolet K1500 Suburban LS
1995-1997,1999 Chevrolet K1500 Suburban LT
1992-1994 Chevrolet K1500 Suburban Silverado
1980-1981 Chevrolet K20 Cheyenne
1981-1986 Chevrolet K20 Custom
1980 Chevrolet K20 Custom Deluxe
1981 Chevrolet K20 Deluxe
1980-1986 Chevrolet K20 Scottsdale
1980-1983,1985-1986 Chevrolet K20 Silverado
1981-1986 Chevrolet K20 Suburban Custom
1980 Chevrolet K20 Suburban Custom Deluxe
1981 Chevrolet K20 Suburban Deluxe
1980,1982,1984-1986 Chevrolet K20 Suburban Scottsdale
1980,1982-1983,1985-1986 Chevrolet K20 Suburban Silverado
1980 Chevrolet K5 Blazer Cheyenne
1981-1986 Chevrolet K5 Blazer Custom
1980 Chevrolet K5 Blazer Custom Deluxe
1981 Chevrolet K5 Blazer Deluxe
1984 Chevrolet K5 Blazer Scottsdale
1980-1986 Chevrolet K5 Blazer Silverado
1980-1981 Chevrolet Malibu Base
1980-1983 Chevrolet Malibu Classic
1980 Chevrolet Malibu Classic Estate
1980-1981 Chevrolet Malibu Classic Landau
1980 Chevrolet Malibu Classic Sport
1980 Chevrolet Malibu Estate
1980 Chevrolet Malibu Sport
1981-1988 Chevrolet Monte Carlo Base
1983 Chevrolet Monte Carlo CL
1981 Chevrolet Monte Carlo Landau
1986-1988 Chevrolet Monte Carlo LS
1983,1985-1988 Chevrolet Monte Carlo SS
1987 Chevrolet R10 Custom Deluxe
1987 Chevrolet R10 Scottsdale
1987 Chevrolet R10 Silverado
1987 Chevrolet R10 Suburban Custom Deluxe
1987-1988 Chevrolet R10 Suburban Scottsdale
1987-1988 Chevrolet R10 Suburban Silverado
1989-1991 Chevrolet R1500 Suburban Scottsdale
1989-1991 Chevrolet R1500 Suburban Silverado
1994-2003 Chevrolet S10 Base
1994-2004 Chevrolet S10 LS
1994-1998 Chevrolet S10 SS
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 19064744574

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.1 ★★★★★
Based on 29 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
C
Christopher West
Boise, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
Phoenix, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Phoenix, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Battle Creek, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Los Angeles, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025

recommand products