SKU: 34275741175

Late Unpleasantness

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Description

Late Unpleasantness"Two Civil War Campaigns to take Richmond" In the spring of 1861, Richmond, Virginia became the capital of the Opposition. Being a manufacturing powerhouse only 120 miles from Washington DC and the Opposing capital, it became the focus of Union attention. The threat of capture by Federal forces was constant. The Late Unpleasantness covers the two major attempts to capture the Opposing Capital City. Gates of Richmond covers the Seven Days Battles with

"Two Civil War Campaigns to take Richmond" In the spring of 1861, Richmond, Virginia became the capital of the Opposition. Being a manufacturing powerhouse only 120 miles from Washington DC and the Opposing capital, it became the focus of Union attention. The threat of capture by Federal forces was constant. The Late Unpleasantness covers the two major attempts to capture the Opposing Capital City. Gates of Richmond covers the Seven Days Battles with Robert E Lee facing down George McClellan. If It Takes All Summer is Ulysses S Grant's overland campaign of 1864, which added the names of Wilderness, Spotsylvania Courthouse and Cold Harbor to Civil War history. Each game stands alone, but share the majority of rules. Simple enough to learn and play in an evening, but enough twists and turns to make you want to replay it until it is worn. The maps use a point to point movement system, rather than hexes to simulate the campaigning over the road networks and river crossings, rather than mass movements cross country. Combat is integrated into the movement, making coordination of large bodies of troops difficult. The Gates of Richmond map covers the area from Richmond in the west to the White House on the Pamunkey, and from Mechanicsville south to Harrison's Landing. Key features such as Malvern Hill, Beaver Dam Creek, and the bridges over White Oak swamp and the Chickahominy are highlighted. Will the Union army fail to attack the Richmond works as a result of "Prince John" Magruder's antics? If It Takes All Summer covers most of Central Virginia, from Brandy Station and Culpeper to the Cold Harbor north east of Richmond. The Wilderness features prominently in the campaign with a special table to create some of the confusion as a result of fighting in this tangle. The basic units are divisions (a bit larger than usual for Civil War, but right in this case). Each unit is listed for strength and overall leadership/morale quality. Stacks are hidden for limited intelligence. Corps and Army leaders are available to modify the die roll in an attack as well as to help coordinate attacks from more than a single stack. Sequence of play is straight forward with supply first. Units out of supply suffer movement and combat penalties and those with a continued lack of supply will suffer attrition. Opposition supply is a simple trace to either Richmond or a railroad, while the Union needs to relocate his base to keep his offensive moving. Units move, then attack as a part of the stack's movement. Terrain, strength and leadership are all die roll modifiers, in combat. Combat losses are in terms of strength points, but a third die is rolled to determine if the combat ends in a retreat or continues. If it continues, you count it up and do it again. (and possibly again) If your leaders are good enough, they may be able to break off a losing battle. Thrown into the mix are random events cards, but the game is not card driven. Each player can hold a hand of up to 10 cards, which can be played in nearly any combination and at any time (except during combat continuation). You use the cards to enhance your units or mess with the other player (ie. Grant steals a march - all Union units +2 MP this turn, or Rain - 1 left shift on all attacks) Others are one time events (Sedwick gets killed, Jackson falls asleep) that will ruin your perfect plan. Each game can be picked up and learned in under 30 minutes, and played entirely through in 4 hours or less. The cards, leaders and Wilderness/Magruder tables add a level of chrome and history to the games without making them difficult. Combined with the hidden strengths and dummy counters, no two games are ever the same.

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SKU: 34275741175

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Heather N
Battle Creek, US
★★★★★ 5
Dogs give the Y a 10 out of 10!
It seems like all dogs love these Y bones. It is not messy and its a dog favorite. Paid for many Y bones in the store but it is a little more going to a pet store. So tried online. Didn't disappoint! Cant have enough in my pantry. 😀
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Reviewed in the United States on May 21, 2026
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David Shinn
West Palm Beach, US
★★★★★ 3
My Dog Loves It, But Be Careful
My dog absolutely loves the Benebone Wishbone Chew Toy—he gets so excited every time I bring it out. It’s clearly made for aggressive chewers and is very durable, but he often ends up hurting his teeth while chewing on it. I wish it were a bit gentler on his mouth. Great for keeping dogs entertained, just watch out if your pup has sensitive teeth.
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Reviewed in the United States on January 21, 2026
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shdwmac
Waukegan, US
★★★★★ 5
My dogs LOVE these over the leading brand!
My dogs LOVE these chew bones! They will chew on these things for 30 minutes straight. They will dig them out from the dog basket, or whine at the door if they left it outside. I ended up having to get all 4 of my dogs each their own it was so popular. The white bone in the picture is the from the leading brand and you can see which one they go for, lol. They've had these bones for 6 weeks now and chew on them daily, and multiple times throughout the day. If your dog is a chewed or puppy, definitely give these a try!
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Reviewed in the United States on April 5, 2026
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Tbyrd
Waukegan, US
★★★★★ 5
Keeps active dog busy
Color: Basic
Awesome interactive toy(ball) keeps our shepherd lab mix occupied for quite sometime
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Reviewed in the United States on February 4, 2026
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Megan
Bozeman, US
★★★★★ 1
Bummed
Color: Basic
Way smaller than expected so I gave it to a friend with a smaller dog. It lasted all of 2 days and it was destroyed. Not chew resistant at all.
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Reviewed in the United States on April 13, 2026

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