SKU: 59937347435

Russell Performance Speed Bleeder 10mm X 1.0

Sale price$17.05 Regular price$18.95
Save 10%

Pay in installments of $4.74 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Oct 2 - Oct 7

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Russell Performance Speed Bleeder 10mm X 1.0Russell's wide variety of lightweight aluminum adapter fittings allow for the connection of Russell hose ends to almost any component. Adapters are offered in standard thread, metric thread and pipe thread to fit most popular oil pumps, fuel pumps, fuel filters plus a variety of other common components. To compliment the looks of the hose installation, three finishes are available ultra bright Endura, traditional blue anodized or our new black

Russell's wide variety of lightweight aluminum adapter fittings allow for the connection of Russell hose ends to almost any component. Adapters are offered in standard thread, metric thread and pipe thread to fit most popular oil pumps, fuel pumps, fuel filters plus a variety of other common components. To compliment the looks of the hose installation, three finishes are available - ultra-bright Endura, traditional blue anodized or our new black anodized fittings.

This Part Fits:

Year Make Model Submodel
2002-2003 Acura CL Base
1999,2001 Acura CL Premium
2001-2003 Acura CL Type-S
1999-2006 Acura TL Base
2002-2003 Acura TL Type-S
1988,1993-1996 Chevrolet Camaro Base
1993 Chevrolet Camaro Indianapolis 500 Pace Car
1988-1990 Chevrolet Camaro Iroc-Z
1989-1992,1996 Chevrolet Camaro RS
1992 Chevrolet Camaro RS Heritage Edition
1991-1996 Chevrolet Camaro Z28
1992 Chevrolet Camaro Z28 Heritage Edition
2005 Chevrolet Cobalt Base
2005-2006 Chevrolet Cobalt LS
2005-2006 Chevrolet Cobalt LT
2006 Chevrolet Cobalt LTZ
2005-2006 Chevrolet Cobalt SS
2005-2006 Chevrolet Corvette Base
2006-2007 Chevrolet Corvette Z06
1999-2005 Chevrolet Silverado 1500 Base
2004-2006 Chevrolet Silverado 1500 Hybrid
1999-2006 Chevrolet Silverado 1500 LS
1999-2006 Chevrolet Silverado 1500 LT
2003-2006 Chevrolet Silverado 1500 SS
2002-2004,2006 Chevrolet Silverado 1500 WT
2004 Chevrolet Silverado 1500 Z71
2005 Chevrolet Silverado 1500 HD Base
2001-2003,2005 Chevrolet Silverado 1500 HD LS
2001-2003,2005-2006 Chevrolet Silverado 1500 HD LT
2001-2005 Chevrolet Silverado 2500 HD Base
2001-2006 Chevrolet Silverado 2500 HD LS
2001-2006 Chevrolet Silverado 2500 HD LT
2003-2006 Chevrolet Silverado 2500 HD WT
2001-2005 Chevrolet Silverado 3500 Base
2001-2006 Chevrolet Silverado 3500 LS
2001-2006 Chevrolet Silverado 3500 LT
2004,2006 Chevrolet Silverado 3500 WT
2000-2001,2006 Chevrolet Suburban 1500 Base
2000-2006 Chevrolet Suburban 1500 LS
2000-2006 Chevrolet Suburban 1500 LT
2006 Chevrolet Suburban 1500 LTZ
2004-2006 Chevrolet Suburban 1500 Z71
2000-2001 Chevrolet Suburban 2500 Base
2000-2006 Chevrolet Suburban 2500 LS
2000-2006 Chevrolet Suburban 2500 LT
2000-2001,2006 Chevrolet Tahoe Base
2000 Chevrolet Tahoe Limited
2000-2006 Chevrolet Tahoe LS
2000-2006 Chevrolet Tahoe LT
2003-2006 Chevrolet Tahoe Z71
2001-2006 Chrysler PT Cruiser Base
2002 Chrysler PT Cruiser Dream
2003-2006 Chrysler PT Cruiser GT
2001-2006 Chrysler PT Cruiser Limited
2006 Chrysler PT Cruiser Street Cruiser
2001-2006 Chrysler PT Cruiser Touring
2006 Dodge Ram 1500 Laramie
2006 Dodge Ram 1500 SLT
2006 Dodge Ram 1500 Sport
2006 Dodge Ram 1500 SRT-10
2006 Dodge Ram 1500 ST
2006 Dodge Ram 1500 TRX4
1990-1992 Eagle Talon Base
1993-1994 Eagle Talon DL
1993-1994 Eagle Talon ES
1990-1994 Eagle Talon TSi
1999 Ford Contour LX
1999 Ford Contour SE
1999 Ford Contour SVT
2003-2005 Ford Excursion Eddie Bauer
2000-2005 Ford Excursion Limited
2004-2005 Ford Excursion XLS
2000-2005 Ford Excursion XLT
2004 Ford F-150 FX4
2004 Ford F-150 Lariat
2004 Ford F-150 STX
2004 Ford F-150 XL
2004 Ford F-150 XLT
1999-2003 Ford F-250 Super Duty Lariat
1999-2003 Ford F-250 Super Duty XL
1999-2003 Ford F-250 Super Duty XLT
2004 Ford F-350 Super Duty Harley-Davidson Edition
2003-2004 Ford F-350 Super Duty King Ranch
1999-2004 Ford F-350 Super Duty Lariat
1999-2004 Ford F-350 Super Duty XL
1999-2004 Ford F-350 Super Duty XLT
2000-2004 Ford Focus LX
2000-2004 Ford Focus SE
2000 Ford Focus Sony Limited Edition
2002-2004 Ford Focus SVT
2000-2004 Ford Focus ZTS
2002-2004 Ford Focus ZTW
2000-2006 Ford Focus ZX3
2005-2006 Ford Focus ZX4
2005-2006 Ford Focus ZX4 ST
2002-2006 Ford Focus ZX5
2005-2006 Ford Focus ZXW
1999-2006 Ford Mustang Base
1999-2006 Ford Mustang GT
1994-1997,1999,2001,2003-2004 Ford Mustang SVT Cobra
2003 Ford Mustang SVT Cobra 10th Anniversary
1995,2000 Ford Mustang SVT Cobra R
2005 Ford Thunderbird 50th Anniversary Edition
2002-2005 Ford Thunderbird Base
2004 Ford Thunderbird Pacific Coast Roadster
2002-2005 GMC Sierra 1500 Base
2002 GMC Sierra 1500 HT
2005-2006 GMC Sierra 1500 Hybrid
1999-2003,2006 GMC Sierra 1500 SL
1999-2006 GMC Sierra 1500 SLE
1999-2006 GMC Sierra 1500 SLT
2002-2006 GMC Sierra 1500 WT
2001-2003,2005-2006 GMC Sierra 1500 HD SLE
2001-2003,2005-2006 GMC Sierra 1500 HD SLT
2002-2005 GMC Sierra 2500 HD Base
2001-2002,2006 GMC Sierra 2500 HD SL
2001-2006 GMC Sierra 2500 HD SLE
2001-2006 GMC Sierra 2500 HD SLT
2003-2006 GMC Sierra 2500 HD WT
2002-2005 GMC Sierra 3500 Base
2001-2002,2006 GMC Sierra 3500 SL
2001-2006 GMC Sierra 3500 SLE
2001-2006 GMC Sierra 3500 SLT
2004-2006 GMC Sierra 3500 WT
2000-2004 GMC Yukon Denali
2006 GMC Yukon SL
2000-2006 GMC Yukon SLE
2000-2006 GMC Yukon SLT
2006 GMC Yukon XL 1500 SL
2000-2006 GMC Yukon XL 1500 SLE
2000-2006 GMC Yukon XL 1500 SLT
2000-2006 GMC Yukon XL 2500 SLE
2000-2006 GMC Yukon XL 2500 SLT
1993 Honda Accord 10th Anniversary
1996 Honda Accord 25th Anniversary Edition
1990-2002 Honda Accord DX
1990,1992-2002 Honda Accord EX
1990,1992-2002 Honda Accord LX
1991,1993,1997,2000,2002 Honda Accord SE
1996-1997,2001-2002 Honda Accord Value Package
1996-2000 Honda Civic CX
1988-1993,1996-2005 Honda Civic DX
1996-2005 Honda Civic EX
2005 Honda Civic EX Special Edition
1996-2000 Honda Civic HX
1988-1991,1993,1996-2005 Honda Civic LX
2005 Honda Civic LX Special Edition
1999-2000,2002-2005 Honda Civic Si
1999,2004 Honda Civic Value Package
1993-1996 Honda Civic del Sol S
1993-1996 Honda Civic del Sol Si
2006 Hummer H3 Base
2003-2006 Infiniti G35 Base
2004-2006 Infiniti G35 X
1993-1997 Infiniti J30 Base
1993-1997 Infiniti J30 T
1990-1992 Infiniti M30 Base
1991-1996 Infiniti Q45 A
1990-1997 Infiniti Q45 Base
1994-1997 Infiniti Q45 T
1991-1993,1995-1997 Nissan 240SX Base
1991-1992,1997 Nissan 240SX LE
1989-1997 Nissan 240SX SE
1989-1990 Nissan 240SX XE
1970-1973 Nissan 240Z Base
1974-1975 Nissan 260Z 2+2
1974-1975 Nissan 260Z Base
1975-1978 Nissan 280Z 2+2
1975-1978 Nissan 280Z Base
1990-1996 Nissan 300ZX 2+2
1990-1996 Nissan 300ZX Base
1990-1996 Nissan 300ZX Turbo
2005 Nissan 350Z 35th Anniversary Edition
2003-2005 Nissan 350Z Base
2003-2005 Nissan 350Z Enthusiast
2005 Nissan 350Z Grand Touring
2003-2005 Nissan 350Z Performance
2003-2005 Nissan 350Z Touring
2003-2005 Nissan 350Z Track
2002-2004,2006 Nissan Altima Base
1993-2001 Nissan Altima GLE
1993-2001 Nissan Altima GXE
2002-2006 Nissan Altima S
1993-2006 Nissan Altima SE
2005-2006 Nissan Altima SE-R
2002-2006 Nissan Altima SL
1993-2001 Nissan Altima XE
1998,2002-2003 Nissan Frontier Base
2001-2003 Nissan Frontier SC
1998-2003 Nissan Frontier SE
2002-2003 Nissan Frontier SVE
1998-2004 Nissan Frontier XE
1984-1986 Nissan Maxima GL
1995-2003 Nissan Maxima GLE
1987-2003 Nissan Maxima GXE
1985-2006 Nissan Maxima SE
2001 Nissan Maxima SE 20th Anniversary Edition
2004-2006 Nissan Maxima SL
1983-1990,1995-1998,2004-2006 Nissan Sentra Base
2001-2002 Nissan Sentra CA
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 59937347435

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.5 ★★★★★
Based on 12 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
C
Christopher West
Grantham, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
Bozeman, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Charlottesville, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Dallas, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Phoenix, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025

recommand products