SKU: 62949833082

Pathfinder Adventure Path: The Smoking Gun (Outlaws of Alkenstar 3 of 3)

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Pathfinder Adventure Path: The Smoking Gun (Outlaws of Alkenstar 3 of 3)With the chips down and the cards stacked against them, a crew of vengeance seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees. In this action packed finale, the characters must pull off a daring high rise heist at a garish gala, shut down a necromancer's shocking schemes in a volatile hydropower plant, and dismantle their last remaining rival's master plan

With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees. In this action-packed finale, the characters must pull off a daring high-rise heist at a garish gala, shut down a necromancer's shocking schemes in a volatile hydropower plant, and dismantle their last remaining rival's master plan aboard a luxury gearboat, all before an explosive conclusion destined to blast the city apart! "The Smoking Gun" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes a breakdown of the world's largest arms manufacturer, the Gunworks; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

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SKU: 62949833082

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SEO MYEONGJUNE
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Perfect explanation !!
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I finished this book having completed all but one course for my law degree. It is a goldmine of techniques and outlines the modus operandi of how Judges and Lawyers ideally operate.
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It’s very wordy and could be a lot more concise and be even more effective. “Getting to maybe” is not an exercise in dissertations but finding the right points to create an effective argument. There are better resources out there.
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