SKU: 63957419197

Vietnam: 1965-1975

Sale price$70.10 Regular price$77.89
Save 10%

Pay in installments of $19.47 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 16 - Aug 21

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Vietnam: 1965-1975Word from the Designer: "It has been wonderful to see the intensity and dedication of Vietnam's players over the years. I am truly delighted that the game will soon be back in print; that the ambiguities and errors in the original manuscript will be resolved; and that players will have the benefit of new, fresh graphics, with charts and aids optimized to streamline play. I am thrilled and honored that GMT has taken on the project, giving me the

Word from the Designer:
"It has been wonderful to see the intensity and dedication of Vietnam's players over the years. I am truly delighted that the game will soon be back in print; that the ambiguities and errors in the original manuscript will be resolved; and that players will have the benefit of new, fresh graphics, with charts and aids optimized to streamline play. I am thrilled and honored that GMT has taken on the project, giving me the opportunity to revisit the challenges and joys of modeling and incredible complex and intriguing part of our history." - Nick Karp

Introduction
"This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..."

That's the blurb from the back of the original Victory Games edition of the game. This game has long occupied the top spot in many gamers' lists of favorite Vietnam games. GMT Games is excited about the opportunity to get a new version of this classic back into print.

If you're not familiar with the original game, there are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam.

Word from the Developers
For many of you, as for us, the mere existence of this announcement is a dream come true. That we get to work on it is just icing on the cake.

Vietnam 1965-1975 has always represented the quintessential grand operational Vietnam game for us. The systems all work together beautifully to evoke the feel of the war whether playing the focused scenarios or the sweeping breadth of the campaign games. To that end, let us tell you what to expect with this reprint edition.

But first, we want to let you know what this reprint is not: it is, most emphatically, not a reimagining of the game. There will be no major rule changes. No chrome will be added. Although we are well aware that the available historical record on Vietnam is vastly expanded since the original publication, the game has always been an abstraction of the conflict as opposed to a meticulously exact reproduction of every fact. The intent with this edition is to clarify where needed and change only if necessary.

With that said, let's get on to the good stuff! The primary goals are to bring the components up to a modern standard and to clean up any ambiguity in the rules. This will be done using both the collected wisdom of the community as well as Nick's input through close consultation as to his original intent on some of the thornier questions.

We're increasing the hex size on the map which will force us to move to three maps, but that's so we can accommodate making the unit counters bigger: 9/16" for units counters while informational markers remain at 1/2". And of course, there will be plenty of player aid cards. There will be 12 PACs in the box including a two-sided CRT/TEC for use during the season, an 11x17 fold-out for use during the Seasonal Interphase, and an 11x17 Operational Flow Chart that details each type of Operation.

With this we will bring this game back in to print and breathe new life into it.

-Mitch and Ralph

Non-exhaustive List of Clarifications and Changes
- The US, ARVN, and FWA are now collectively referred to as the Allies. US, ARVN, and FWA, when used, specifically mean those units.*
- More rule numbers have been provided for easier reference.
- Units may not be assigned to more than one operation per turn with the exception of Offensive Reserves (who conduct their Offensive Reserve operation and are then assigned to the ongoing operation).
- The defender choose his terrain in combat immediately before combat ratios are determined.
- VC HQs exert ZOCs.
- International, Corps, and Regional boundaries and their effects have been clearly defined.
- Operations have been clarified in terms of which can have support assigned, etc. (a new, more detailed Operations Flow Chart is available).
- Reaction movement is clarified.
- Airmobile Support losses is clarified (in terms of when they are lost vs available to be lost).
- Dedicated artillery is clarified (in terms of when it can be used in an operation).
- Ground-bound units has been changed to be less restrictive in terms of amphibious operations (105mm and 155mm independent artillery can use riverine points).
- Strategic Movement for Ineffective ARVN is clarified and expanded.
- Regional Forces do qualify a force to use ARVN replacements.
- Regional Forces are available for the HEX they occupy regardless of the terrain chosen by the defender.
- ARVN units in Cambodia and Laos fall under the Chief of Staff for Effectiveness.
- Bombardment and/or interdiction is not an invasion.
- North Vietnam may be Bombarded.
- The Queen's Cobra Regiment no longer has a commitment cost.
- Sea Supply has been altered: 2 points are added for each NVN commitment point spent on sea supply.

*There's a necessary design note included for this, too: Design Note: The term, "Allied," is not meant to imply an equal partnership between the US, FWA, and ARVN. This was very much a US-controlled conflict. It’s use within the rules is exclusively meant as a short-hand convenience when speaking to the general versus the specific.

COMPONENTS
- 3" box
- 3 22"x34" maps (approx. 66"x40")
- Rulebook
- Playbook
- 8 x 8.5 x 11 player aid cards
- 2 x 11x17 Seasonal Interphase
- 2 x 11x17 folding Operations Player Aid Card
- 4 sheets 9/16" counters
- 2 sheets 1/2" counters

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 63957419197

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.1 ★★★★★
Based on 23 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
S
Verified Purchase
Suren
Lake Worth, US
★★★★★ 4
Caution
Color: Grey
stoped working after 2 weeks. Had to send it to swatch group to get it fixed Had to wait for more than a month to get it back
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 25, 2025
F
Verified Purchase
Foster
Bozeman, US
★★★★★ 5
007 watch
Color: Grey
The Omega version cost $11.300, this Pagani version cost me $124. What can I say ? Whatch looks great, comfortable, I'm gonna buy another one to my brother.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 20, 2026
A
Verified Purchase
Amazon Customer
Omaha, US
★★★★★ 5
Solid all-around watch
Color: Grey
I was looking for something that I could wear just about anywhere. I wouldn't wear this to the gym, but it looks good in casual, work, elevated, and even some dress environment. Black-tie, I might look for something a bit more elegant, but 95% of the time, this watch fits. Keeps good time. I haven't witnessed a full 80 hour power reserve yet, but I also can't say that I ever needed that much. Lume is nice, just give it a chance to charge up. I like this more than the PRX. It's a more classic look, I think PRX will look silly in a short time in comparison.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 4, 2023
M
Verified Purchase
MP220
Draper, US
★★★★★ 5
Excellent value, beautiful aesthetics
Color: Grey, Color: Grey
This watch confirms what is mentioned in reviews all over the internet- a great value proposition in so many ways. Accuracy has been +3s/week, well within specification, and rivals that of much more expensive watches, including chronometers. The bracelet has a quality feel and heft, and the case contours nicely to the wrist and is very comfortable. The green dial appears to change color with different angles and absolutely pops in the sunlight. Highly recommended, even as a first automatic/mechanical watch.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 22, 2022
R
Verified Purchase
Rahleek Walker
Houston, US
★★★★★ 5
Very well built, will last you a very long time
Style: Trifold, Style: Trifold
This wallet is very sturdy, and barely has any wear on it after I've purchased it over a year ago. Most wallets will start to greatly scuff, wear, or degrade/break down just from being taken in and out of your pocket but this wallet has held up particularly wear with VERY MINIMAL light scuffing. Quality leather so I know I will have this wallet for a very long time! It has great card holding capacity as i currently have about 10 cards in it and it still has a pretty slim profile. The wallet itself is a very nice, natural looking wallet. The ease of pulling cards in and out definitely has made me a fan.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 30, 2026

recommand products