SKU: 65897162412

FASS 01-16 GM 2500/3500 Duramax 250gph/8-10psi Titanium Fuel Air Separation System TS C10 250G

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Description

FASS 01-16 GM 2500/3500 Duramax 250gph/8-10psi Titanium Fuel Air Separation System TS C10 250GThe FASS Titanium Series Fuel Air Separation System is engineered for GM 2500 and 3500 Duramax trucks from 2001 to 2016. Delivering 250 gallons per hour with 8 to 10 psi, this system ensures superior fuel delivery and engine performance. Crafted from advanced materials, the titanium construction offers exceptional durability and corrosion resistance, perfectly suited for demanding diesel applications. This system efficiently separates air from fuel,

The FASS Titanium Series Fuel Air Separation System is engineered for GM 2500 and 3500 Duramax trucks from 2001 to 2016. Delivering 250 gallons per hour with 8 to 10 psi, this system ensures superior fuel delivery and engine performance. Crafted from advanced materials, the titanium construction offers exceptional durability and corrosion resistance, perfectly suited for demanding diesel applications.

This system efficiently separates air from fuel, promoting smoother engine operation and enhancing fuel economy. The precision engineering and quality components behind this model guarantee reliable performance and longevity.

Designed specifically to meet the needs of performance enthusiasts and professional users, the FASS Titanium Series combines the latest in fuel delivery technology with durable construction. Installation is straightforward, making it a practical upgrade for your GM Duramax truck. Trust in a product that delivers uncompromising quality and support from Tuningsupply, your go-to source for high-performance parts across Europe.
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SKU: 65897162412

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Aurélien
Phoenix, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Grantham, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Waukegan, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Chelsea, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
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ChargingBull
Grantham, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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