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Description
Project X Alien Adventures Red Mixed Pack x 6Condition: BRAND NEW ISBN: 9780198492634 Year: 2013 Publisher: Oxford University Press UK Description: The micro friends shrink down to explore a log in the park when they find an odd looking bug. What can it be? Find out in An Odd Bug. Max's room is a mess! He tries to tidy up but the vacuum won't work. Can Nok help to start it? See what happens in Nok Can Fix It. In Cat's Picnic, Cat and Nok go for a picnic in the park. What will happen when a
Condition: BRAND NEWISBN: 9780198492634
Year: 2013
Publisher: Oxford University Press UK
Description:
The micro-friends shrink down to explore a log in the park when they find an odd-looking bug. What can it be? Find out in An Odd Bug.Max's room is a mess! He tries to tidy up but the vacuum won't work. Can Nok help to start it? See what happens in Nok Can Fix It.In Cat's Picnic, Cat and Nok go for a picnic in the park. What will happen when a hungry duck takes an interest in the bun Nok's eating?Lucy plays tricks on the friends in A
Bag of Tricks. Can Nok help the friends to come up with a trick of their own?Ant and Tiger are putting up a tent when they see some moths flying around the lamp. Tiger has an idea to shrink and ride on the moths, but will it be as fun
as he hopes? Find out in Moths!Tiger and his mum visit a fish shop in Tiger's Fish. Find out what trouble Nok gets into when he explores the fish tanks!Each book comes with notes on the inside front and back covers for teachers, TAs and parents/carers, which give question prompts and points for discussion, phonic practice words, challenge words, and additional activities that children can do.
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4.7 ★★★★★
Based on 14 reviews
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Product Reviews
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience.
What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers.
If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in.
The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity.
Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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