SKU: 7440320610

Yamaha Aventage RX-A8A AV Receiver 11.2 Channel AVR -150W

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Description

Yamaha Aventage RX-A8A AV Receiver 11.2 Channel AVR -150WThe Yamaha Aventage RX A8A AV Receiver is a high quality audio device with 11. 2 channel surround sound, advanced digital components, and features such as SURROUND: AI and AURO 3D for an immersive entertainment experience. It also has a range of connectivity options, user friendly interface, and sleek design. Yamaha Aventage RX A8A AV Receiver A8A 11. 2 ch Ultimate quality with Surround AI BREATHTAKING SOUND Flagship Quality Parts The A8A incorporates

The Yamaha Aventage RX-A8A AV Receiver is a high-quality audio device with 11.2 channel surround sound, advanced digital components, and features such as SURROUND:AI™ and AURO-3D® for an immersive entertainment experience. It also has a range of connectivity options, user-friendly interface, and sleek design.

Yamaha Aventage RX-A8A AV Receiver

A8A - 11.2 ch Ultimate quality with Surround AI™ 

BREATHTAKING SOUND

Flagship-Quality Parts

The A8A incorporates the CX/MX-A5200's concept, architecture, and materials for elevated performance. Double bottom plate ensures stability for unnecessary vibrations, while the thick copper foil for the circuit board achieves lower impedance. This AV receiver also comes equipped with a customized capacitor and 11ch capability.

High-Quality Digital Components

Qualcomm® QCS407 takes your AV receiver’s audio performance to the next level with support for Dolby Atmos® and DTS:X®. Dual SABRE ES9026 PROs minimize noise to make even the most delicate sounds rich and provides superior signal-to-noise ratio and high dynamic range for professional quality audio.

SURROUND:AI™

Analyses the scene of the entertainment content and optimizes the surround effect of distinct sound elements such as background music, dialogue, and sound effects. It’s like having a professional sound engineer tune the sound according to the scene. 64-bit processing with Qualcomm® QCS407.

AURO-3D®

Bring your entertainment experience to the next level with immersive audio that accurately reproduces 3D sound with superior effect across any content. Gain entry into a world where every breath-taking moment is not only heard but also felt.

New circuit achieves more than doubled slew rate and it would contribute a precise signal transmission, effective for high resolution audio signal. Generally high slew rate amplifier causes unstable signal transmission, Yamaha’s newly designed circuit achieves high slew rate with stable signal transmission.

Features

  • 11.2 channel powerful surround sound with Zone2/3/4
  • Wi-Fi, Bluetooth®, AirPlay 2, Spotify Connect, and MusicCast multi-room audio
  • AURO-3D®
  • Dolby Atmos® and DTS:X® with CINEMA DSP HD3
  • SURROUND:AI automatically optimizes the surround effect in real time
  • HDMI™ 7 in/3 out, 8K60Hz, 4K120Hz, HDR10+ via FW update
  • Dedicated gaming function(ALLM,VRR,QMS,QFT) via FW update
  • Dual ESS SABRE ES9026PRO Ultra DAC for the ultimate high-performance conversion
  • YPAO™-R.S.C. with 3D, multi-point measurement, precision EQ and low-frequency mode
  • Voice control with Alexa and Google Assistant devices. *Availability varies by region

Specifications

Amplifier Section

Channel 11.2
Rated Output Power (1kHz, 1ch driven) 185 W (8 ohms, 0.9% THD)
Rated Output Power (20Hz-20kHz, 2ch driven) 150 W (8 ohms, 0.06% THD)
Maximum Effective Output Power (1kHz, 1ch driven) 220 W (8 ohms, 10% THD)
High Slew Rate Amplifier Yes

Surround Sound Processing

CINEMA DSP Yes (HD3)
DSP Programs 24
Dialog Level Adjustment Yes
Virtual Presence Speaker Yes
Virtual Surround Back Speaker Yes
Dialogue Lift Yes
SILENT CINEMA / Virtual CINEMA DSP Yes
Dolby Atmos Yes
Dolby Atmos Height Virturalizer Yes
Dolby TrueHD Yes
Dolby Digital Plus Yes
Dolby Surround Yes
DTS:X Yes
DTS-HD Master Audio Yes
Auro 3D Yes (via firmware update)

Audio Features

File Format MP3 / WMA / MPEG-4 AAC, ALAC: up to 96 kHz / 24-bit, FLAC: up to 384 kHz / 24-bit, WAV / AIFF: up to 384 kHz / 32-bit, DSD: up to 11.2 MHz
Pure Direct Yes
Compressed Music Enhancer Yes
High-resolution Music Enhancer Yes
YPAO multi-point measurement Yes with R.S.C. (Reflected Sound Control) , 3D, 64-bit High Precision EQ Calculation and Angle Measurement
YPAO Volume Yes
Adaptive DRC (Dynamic Range Control) Yes
Initial Volume & Maximum Volume Setting Yes
A.R.T. Wedge Yes
Bi-amp capability Yes
Audio Delay Yes (0-500 ms)
DA Converter 384 kHz / 32-bit ESS Hyperstream DAC ES9026PRO x2

Connectivity

HDMI eARC Yes
HDMI Audio Return Channel Yes
HDMI Pass-through 8K60AB, 4K120AB (via future update)
HDMI Up-scaling Yes, up to 8K (via firmware update)
HDMI Up-conversion Yes (Analog to HDMI)
Dolby Vision Yes
HDR 10+ Yes (via firmware update)
VRR/ALLM/QMS/QFT Yes (via firmware update)
Video adjustment Yes

Video Features

MusicCast Surround Yes
HDMI Input/Output 7 / 3 (HDMI2.1 / HDCP2.3)
HDMI CEC Yes
USB Input Yes
Network Port Yes
Wi-Fi Yes (2.4 / 5 GHz)
AirPlay 2 Yes
Bluetooth Yes (SBC / AAC)
Front AV Input USB
Digital Audio Input/Output: Optical 3 / 0
Digital Audio Input/Output: Coaxial 2 / 0
Analog Audio Input/Output 6 / 0
Phono Input Yes
XLR Terminal Yes
Component Video Input/Output 1 / 0
Composite Video Input/Output 2 / 0
Preout 11.2-ch
Headphone Output 1

Tuner Section

FM/AM Tuner Yes (Availability varies by region.)
DAB Tuner Yes (Availability varies by region.)

User Interface

On-screen display Graphical User Interface
SCENE SCENE PLUS (8 sets)
App Control Yes (iPhone / iPad / Android phone / tablet)
Web Browser Control Yes
Remote Control Unit Yes

Zone Control

Zone 2 Audio Output Preout / HDMI
Zone 3 Audio Output Preout
Zone 4 Audio Output HDMI
Powered Zone Zone 2 / 3
Zone Video Output HDMI
Zone B Output HDMI
Zone GUI Yes
RS-232C Interface N/A
+12V Trigger Output 2
Remote (IR) Input/Output 44197
Party Mode Yes

General

Standby Power Consumption (IR only) <0.4 W
Auto Power Standby Yes
ECO mode Yes
Dimensions (W x H x D) 435 W x 192 H x 442 D mm (with antenna up:435W x 271H x 442D mm); 17-1/8"W x 7-1/2"H x 17-3/8"D (with antenna up:17-1/8"W x 10-5/8"H x 17-3/8"D)
Weight 21.4 kg; 47.2 lbs.
Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 7440320610

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David
Lowell, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
M
mohammed
Natrona Heights, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
Belleville, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Pawtucket, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
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Blake Lynch
Houston, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025

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