SKU: 7990847288

Fit of Body - Far From The Rhythm

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Description

Fit of Body - Far From The RhythmRyan Parks aka FIT OF BODY is a true multihyphenate as a mix media artist, solo song auteur, and CEO of the critically robust cassette tape label, HARSH RIDDIMS. He reunites with label 2MR to deliver a celebration of the halfway point between the after party and the house. Between last night and the morning after. The late night phone call asking a friend, "Are you here? I just pulled up," as he says on "In Spirit Of". On the title song, "Far from the

Ryan Parks aka FIT OF BODY is a true multihyphenate as a mix-media artist, solo song auteur, and CEO of the critically robust cassette tape label, HARSH RIDDIMS. He reunites with label 2MR to deliver a celebration of the halfway point between the after-party and the house. Between last night and the morning after. The late-night phone call asking a friend, "Are you here? I just pulled up," as he says on "In Spirit Of". On the title song, "Far from the Rhythm", he says "I'm over it" almost in playful contrast to the lighthearted neo-new romantics-esque backing track. This declaration is only made sense by the "it's all good in the end" outro chant which plays into the track's triumphant feel. FAR FROM THE RHYTHM, as a whole, mines the reflective chasm that hopefully befalls one as they approach peak adulthood (the first of many peaks probably). A whirl of divine detachment (but not cynicism!). At the start of the musical incarnation of Fit of Body/Harsh Riddims, Ryan once told a friend that he felt somewhat disconnected from the affairs and feelings of others due to the abundance of time he spent alone enveloped in books. FAR FROM THE RHYTHM is a reflection of him having been proverbially "OUTSIDE" for a decade now and finding a balance in his boundaries, intimacy, and social orbits. Now, one can safely say that Ryan has been fully immersed in the world. With almost an army reserve level of skate tours, random backing DJ gigs for his popstar homegirls, and a continued energetic and chronal investment in his family, musical colleagues, girlfriends, and elders, the distance has been closed. Ryan has been on a nondenominational rumspringa of sorts over the last decade. Now, fully immersed in the world, he has achieved his perfect cruising altitude above it all. Or at least for now, he has. This has been the process of the thoughtful loner and young hierophant integrating into the village. Learning to know when to seek the solitude that was once his whole kingdom and conversely learning when to let the light of others pierce his chambers. His controlled orbit has grown to include 2MR comrade Elizabeth Wight who, as the only guest on the record, contributes richness and levity simultaneously on the romantic Fashion- House single, "WHEN WE SLEEP". All in all, FAR FROM THE RHYTHM denotes a calm, decisive, and confident Fit of Body, still rolling right along.

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SKU: 7990847288

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4.4 ★★★★★
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Verified Purchase
Iowa Mama
Dallas, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
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Ian
Draper, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Grantham, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Draper, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
M
Verified Purchase
Meridian
Chelsea, US
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
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Reviewed in the United States on May 26, 2024

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