SKU: 81366961619

Kobold Guide to Gamemastering - Paperback

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Description

Kobold Guide to Gamemastering - Paperback"Kobold Press builds on its excellent track record with another great release new and provocative." Mike Mearls Whether it's advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns that'll be talked about for years. In this book, master GMs and storytellers give you

"Kobold Press builds on its excellent track record with another great release-new and provocative."
-Mike Mearls

Whether it's advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns that'll be talked about for years.

In this book, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly. Are you unprepared for the game you're running half an hour from now? Did you accidentally kill all the PCs? Do you want to run a game for kids? Did the plot take a sudden turn and the PCs have gone into uncharted territory? We've got you covered.

Complete with discussions on highlighting player strengths, tips for new and veteran GMs, and character romances, you'll find useful advice about making your game more welcoming, more engaging, and more fun.

Featuring essays by Keith Baker, Wolfgang Baur, David "Zeb" Cook, Frank Mentzer, Shanna Germain, Monica Valentinelli, Steve Winter, and many other game professionals.

Praise for Guide to Gamemastering
"So, I am in the middle of reading this jewel. I gm games since I started playing RPGs (I play since 1983), but this book still manages to give me advice (on what I could do as a GM) or at least it provides some kind of structure to what I already do for years now, and having such a structure is great, because knowing what you do vs. doing it right "by accident" is still an improvement!

"I am happy I decided to buy this book. Every GM should read it!"

- Tom Ganz on Kobold Facebook page

Praise for Prior Design Guides

"Should be a must read for anyone who has played the game for a few years and is ready to delve into the craft of world building in a serious way. I wish I had this book fifteen years ago.
"While there are larger, more complete, surveys of demography and climatic issues, I have never seen such an effective survey of the topics that really matter, and make the difference, in delivering a quality game world to your players."
- Paizo Review by Ayronis

"Highly recommended for gaming nerds everywhere."
- CityBookReview.com

"If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold."
- Berin Kinsman, UncleBear Media

"A fantastic collection . . . a solid 5 star rating."
- Joshua Gullion, AdventureAWeek.com

"An amazing collection - from some of the best designers and writers creating role-playing game material today."
- Brian Fitzpatrick, BlogCritics.org

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SKU: 81366961619

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krystyna jarmark
Phoenix, US
★★★★★ 5
😍
Format: Kindle
It's soo good I'm excited for the next one
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 19, 2025
S
samuel keith larkin
Birmingham, US
★★★★★ 5
Was I Ever Proved Wrong
Format: Kindle
I'll admit it — going in, I was skeptical. How could normal-speed villains possibly threaten someone like Wally West, a teenager gifted with powers that let him run at supersonic, even near-light speeds? How could Captain Cold, Captain Boomerang, or the Trickster be anything more than a brief blur in his rearview mirror? But Absolute Flash #1 masterfully convinced me. This issue doesn’t just showcase raw speed; it explores naïveté, inexperience, and the hidden mental limits that come with sudden, godlike power. Wally, only 15, isn’t just fighting external foes — he’s grappling with his own inexperience with the Speed Force. The creative team understands that raw velocity without control or understanding is a recipe for chaos, not invincibility. What really impressed me is how the narrative balances the fantastical with the believable. We watch Wally fumble through situations where, logically, he should dominate, but his youth, overconfidence, or lack of finesse opens the door for “normal” villains to challenge him. It’s not just a fight of feet — it’s a fight of wits, adaptation, and personal growth. And here’s the kicker for me personally: > Just as Wally West is learning to harness the sheer, overwhelming power of the Speed Force, I’m learning to harness the overwhelming power of AI, especially ChatGPT. Every breakthrough Wally experiences — every stumble, every moment of awe at his own potential — mirrors my own journey of mastering this technology. We’re both standing at the edge of something massive, something world-changing, and learning how to rise to the challenge. I can’t wait to see where Absolute Flash takes Wally next. What happens when a boy learns to truly master unstoppable power? And more provocatively: how will the world react when it realizes it can no longer defeat him? This isn’t just a superhero comic — it’s a metaphor for anyone grappling with newfound potential. Absolute buy. Absolute 5 stars.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 3, 2025
S
Verified Purchase
Steven Kardatzke II
Carnegie, US
★★★★★ 5
Great jumping on point
Format: Kindle
I haven't REALLY read comics in 20 years. This was a great place to start off. Excellent story,beautiful art and a great mix of new and old character. I have questions but I'm not lost.
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Reviewed in the United States on August 3, 2024
C
Verified Purchase
Christine Lloyd
Lowell, US
★★★★★ 4
Good Start for X-men from the Ashes
Format: Kindle
The art is different than previous issues and takes a little getting used to, but overall above par. With comics, it’s always about the art first, the writing second. The dialogue pops for the most part. And the characters make sense. I rather like the scenes between Cyke and Logan, Hank and Cyke, and Magneto. Also it makes sense that after being tortured and put through hell - Cyclops would retreat to his birthplace, Alaska, and take the mutants who can’t blend in with humans, or are ostracized with him. The team up works for me - we have people who are deadly, former assassins and villains, which again works well with Cyclops, a character who believes in second chances. Only quibble - is the villains feel kind of stale? I was never a fan of the U-Men. But I’ll give it a chance, the rest is working for me so far.
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Reviewed in the United States on July 11, 2024
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Verified Purchase
nicolewithak
Bozeman, US
★★★★★ 5
Fun new start
Format: Kindle
I really enjoyed this first issue. The team's dynamics seem to be getting a lot of focus which I like. And the action jumps out of the page. The character designs will take some getting used to but the art is honestly fantastic. Most enjoyable part to me was the team actually feeling like a team, with lots of small interplays and Cyclops really feeling like the leader he should be. I'm not sure I like Orchis as the villains again but we'll see how it goes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 10, 2024

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