SKU: 89783401280

【ドイツ買付】ヴィンテージ SEIBOTH ティアドロップ クリスタル ネックレス/Vintage SEIBOTH Teardrop Crystal Necklace

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Description

【ドイツ買付】ヴィンテージ SEIBOTH ティアドロップ クリスタル ネックレス/Vintage SEIBOTH Teardrop Crystal Necklace1980SEIBOTH 5 (6) SEIBOTH() 1952Erhard SeibothDiorChanelYves Saint LaurentSeiboth Seiboth SEIBOTH SEIBOTH 1980 42cm(3cm) H 1. 9cm x W 1. 5cm 60g

1980年代のドイツ製SEIBOTHのヴィンテージネックレス。

ボリュームのあるゴールドトーンの喜平チェーンに、大粒のティアドロップクリスタルが5つ連なっています。

光沢を放つゴールドチェーンと、透明感が美しいクリスタルの雫が織りなすデコラティブな輝きに、ひと目で視線を惹きつけられる一品。

ヴィンテージらしい気品と華やかさを併せ持つデザインは、デコルテを一気に華やがせ、お顔周りの印象まで明るく引き上げてくれます。

秋冬のタートルネックに重ねて存在感を楽しむのはもちろん、ドレスアップにもおすすめです。

チェーンとクリスタルの連結部に一部メッキ剥がれ・変色がございます(写真6枚目◯部分)。その他、良好なヴィンテージコンディションです。

★ドイツ買付品
未使用のデッドストックアイテムです。

【SEIBOTH(ザイボーズ)とは】
1952年に、ドイツ・カウフボイレンにて創業されたコスチュームジュエリーカンパニー。創業者Erhard Seibothは長年に渡りDior、Chanel、Yves Saint Laurentなどの有名デザイナーと共同制作も行い、ジュエリー専門歴史書にはSeiboth氏についても記載されています。

Seibothのコスチュームジュエリーは大量生産ではなく、卓越した技術を持つ職人により一点一点手作業で作られており、スワロフスキーを主としたハイクオリティな素材を使用。
現在も、高級ブティックやヴィンテージショップなどで愛され続けています。

SEIBOTHについてのブログはこちら→

SEIBOTHジュエリー一覧はこちら→

※当店で扱っている商品は、ヴィンテージのアイテムです。目立つ傷や汚れは記載しておりますが、状態の良いお品でも、経年に伴う小傷や汚れ等がある場合がございます。新品とは異なるヴィンテージ特有の風合いとして、ご理解頂けますようお願い申し上げます。


ヴィンテージ・コスチュームジュエリー
年代:1980年代
チェーン:約42cm(+約3cmアジャスター付)
クリスタル:各H 約1.9cm x W 約1.5cm
素材:メタル、ガラス
重さ:約60g
刻印:なし 
輸入元:ドイツ

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SKU: 89783401280

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Reviewed in the United States on December 9, 2025
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Whiting, US
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Learning Godot
Format: Paperback
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Phoenix, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
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Aurian Finney
Whiting, US
★★★★★ 5
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