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Carroll & Chan 100% Beeswax Tin Candle - Lavender (8x6) cmIlluminate your space with the Carroll & Chan 100% Beeswax Tin Candle in Lavender (8x6 cm), a premium addition to your home fragrance collection. Hand poured with love in Hong Kong, this beautifully scented beeswax candle boasts an all natural composition, created entirely from beeswax, offering a clean and eco friendly alternative to traditional candles. Experience the soothing aroma of lavender, known for its calming properties, making this candle
Illuminate your space with the Carroll & Chan 100% Beeswax Tin Candle in Lavender (8x6 cm), a premium addition to your home fragrance collection. Hand-poured with love in Hong Kong, this beautifully-scented beeswax candle boasts an all-natural composition, created entirely from beeswax, offering a clean and eco-friendly alternative to traditional candles. Experience the soothing aroma of lavender, known for its calming properties, making this candle ideal for relaxation and enhancing your mindfulness practices. The wooden wick provides a cozy crackle as it burns, ensuring a delightful sensory experience. Enjoy approximately 25 hours of burn time, making it perfect for cozy evenings or unwinding after a long day. Packaged in environmentally-friendly tin, this beeswax candle is not only beautiful but also free from paraffin and harmful chemicals, contributing to a healthier home atmosphere. Choose the Carroll & Chan Lavender Beeswax Tin Candle for a sustainable and aromatic choice that complements any décor. Ideal for gifting, meditation, or simply to refresh your living space, explore our wide range of scents to find your perfect match. Enhance your wellness routine with the natural benefits of beeswax candles. Caution: Always burn on a heat-resistant surface, keep away from drafts, and supervise while lit. Treat yourself to the tranquility of the Carroll & Chan candle today!Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
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4.9 ★★★★★
Based on 28 reviews
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Product Reviews
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience.
What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers.
If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in.
The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity.
Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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