SKU: 94821554206

Magpul Daka Window Pouch

Sale price$62.10 Regular price$69.00
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Ships within 48 hours · Estimated delivery Aug 25 - Aug 30

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Description

Magpul Daka Window PouchPlease note: This products is a special order and can take extended times of 3 4 months to arrive. The Magpul DAKA Pouch. Designed to bring organization to the dusty, dirty, and muddy world we work and play in. The Small Magpul DAKA Window Pouch. Our DAKA pouches are made from polymer infused textiles that are RF welded on all seams and use a genuine water resistant zipper. For our Window DAKA Pouches, we've added a translucent window to make

Please note: This products is a special order and can take extended times of 3 - 4 months to arrive.

The Magpul DAKA Pouch. Designed to bring organization to the dusty, dirty, and muddy world we work and play in.

The Small Magpul DAKA Window Pouch. Our DAKA pouches are made from polymer-infused textiles that are RF welded on all seams and use a genuine water resistant zipper. For our Window DAKA Pouches, we've added a translucent window to make organizing your accessories even easier. The construction methods and materials used in the DAKA line mean that these pouches are at home in hard use applications such as storing tools or reloaded ammunition, as well as lighter duty use such as organizing your personal electronics accessories. These water-resistant pouches will keep your items dry in most wet environments, making them a great choice for most outdoor adventures.

REINFORCED POLYMER FABRIC WITH ANTI-SLIP TEXTURE

Our unique polymer-infused material protects your stuff from exposure, moisture, and from getting lost

Paint pen dot matrix debossed into body for identification marking

EASY TO KEEP ORGANIZED

Translucent window on one side

Carabiner attachment points

550 PARACORD & HEAT SHRINK TUBING FOR ENHANCED GRIP

Rugged but easy to open and close zipper

Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
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  • To process your return/exchange, please contact us at [email protected]
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SKU: 94821554206

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4.3 ★★★★★
Based on 23 reviews
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A
Verified Purchase
Aurélien
Dallas, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Dallas, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Draper, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Phoenix, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Dallas, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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