SKU: 76507493487

Epic Resort

Sale price$85.49 Regular price$94.99
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Description

Epic ResortPlayers compete to build the best resort for attracting fantasy heroes and tourists looking for fun and relaxation. The more you attract, the more likely monsters will attack! Overview Hire and train your workers, build and upgrade your attractions, and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The

Players compete to build the best resort for attracting fantasy heroes and tourists looking for fun and relaxation. The more you attract, the more likely monsters will attack!

Overview

Hire and train your workers, build and upgrade your attractions, and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The highest scoring player when all monsters are defeated is the winner.

Setup

Each player begins with a humble resort consisting of a Beach, a Tiki Hut and a small number of Tourists, placed at each attraction. Each player starts with their own worker Deck consisting of 7 Apprentices, 3 Street Performers, and 3 Lazy Peons.

Gameplay

Each round consists of 4 phases:

Phase I - Get to Work

Each Player draws a hand of 5 Workers from their Worker Deck.
Players simultaneously send worker cards from their hand to do work at each of their Attractions. Any missing units of work (are required by the Attraction) cause Tourists to leave before gathering resources.
Players gain the primary resource of Gold by having more tourists at each attraction, and Flair by having less tourists.

Phase II - Action: Attract, Hire & Upgrade

In order, players take one action per turn or pass. Players will be interacting with common draft areas, as well as using abilities from their own workers and attractions. Possible actions include:

Attract Tourists from the Dock (Spending Flair) - Tourists are placed at attractions, potentially increasing the Gold gained on the subsequent turn.
Attract a Hero from the Dock (Spending Flair) - Heroes start with low health, which is gained at the end of each round. Fully Rested Heroes are scored for Victory Points.
Upgrade an Attraction (Spending Gold) - Providing higher tourist capacity, better Gold payout, better abilities and more Victory Points. Upgraded attractions typically require more workers to keep them fully staffed.
Train or Hire new Workers (Spending Gold) - Upgrade your workers to provide more work, or better abilities. Training locks a worker draft pile, preventing other players from upgrading to that particular worker during the round. Training workers is a 1-for-1 exchange, keeping players Worker Deck lean by design.
Pass - The first Player to Pass becomes the Start Player for the next round

Any time during a players turn, he may use abilities from fully-staffed attractions, or discard worker cards to use their unique abilities.

Phase III - A Ship Arrives

The dock is refilled with new Heroes and Tourists from a center pile. While refilling, its possible to trigger a Monster Attack!

If an Attack! card is revealed, the top Monster from the Monster Pile will choose which player its attacking; typically by Most Tourists or Most Heroes at their resort, ties broken clockwise from the start player.
If a Hero defends against a Monster Attack, he loses 1 health. Any undefended damage causes tourists to be eaten by the Monster.
Heroes may dodge into, or out of, a Monster Attack up to one time per round.
If an attraction has no Hero or Tourists, a Monster will Damage it, potentially destroying the attraction.
A player may chose (if they have one) to throw a Lazy Peon at the monster, ending the attack and permenantly removing the Worker Card from the game.
The Dock Continues to refill, potentially triggering more Monster Attacks, until it is full.

Phase IV - Clean Up

Used and unused Workers are placed in players discard piles.
Any fully-rested Heroes are scored - Placed to the side, each worth Victory Points at the end of the game. This Hero also removes the top Monster from the remaining Monster Deck.
Remaining Heroes gain 1 Health each.
Any Locked Worker Draft Piles and Attraction Abilities are made available for the next round.
Any unused Flair is sent back to the supply. Gold carries over to the next round.

Gameplay continues with Phase I

Game End

If at the end of the round there are no Monsters remaining, the game is over and players total Victory Points from Attractions, Scored Heroes, and 1 point for each remaining Hero at their resort. The player with the highest Victory Point total has built the most Epic Resort and is victorious!

Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 76507493487

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Michael Hill
Port Orchard, US
★★★★★ 5
Works great
Color: Black
Bigger than it looks in the picture. Works great.
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Reviewed in the United States on February 6, 2026
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Mommy C
Alexandria, US
★★★★★ 4
A place for everything
Color: Black, Color: Black
This valet tray looks and feels like a high-end product. The interior material feels soft and protective, so items like my phone or smart watch won’t get scratched. Multiple compartments make it easy to put keys, a small flashlight, loose cash, and other pocket items separately instead of piling them in one spot, and the phone area integrates the wireless charger so that daily carry items like my phone, wallet, money, and small accessories can all live in one place. While the tray itself feels sturdy on the surface, the USB connector for the charger is recessed deeply into the housing and sits slightly off center, which makes plugging in a bit fiddly and gives that area a less refined feel; over time, that awkward connector placement may also raise concerns about durability if the cable is frequently connected and disconnected at an angle. The wireless pad charges phones and earbuds reliably but does not support super-fast charging, so devices charge at a more standard pace, and it works best as an overnight or all evening charger rather than something to rapidly boost a battery in a short window. Overall good product and good value for the money.
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Reviewed in the United States on December 30, 2025
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Ken Diggy
Whiting, US
★★★★★ 5
Good bedside organizer
Color: Black, Color: Black
Overall, I’m happy with the quality and the value of this organizer. It’s a nice leather look, and big enough to hold most of the stuff you need to keep next your bed at night. It organizes my glasses, my phone, my earbuds, and my keys when I go to bed so everything‘s in the same place. It functions is pretty decent as a wireless phone charger too. It’s not a fast charge charger, but it’s still nice to be able to just drop your phone onto there and be able to charge it overnight. Overall, I think it’s a pretty good organizer for the cost, and I’m still using it three months later.
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Reviewed in the United States on February 5, 2026
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Michael McMaster
Bozeman, US
★★★★★ 3
That I loved this until it went out and didnt work.
Color: Black
This worked for less then 24 hrs. I was very disappointed. Hopefully it was just this one and all dont have an issue. Otherwise I really liked this.
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Reviewed in the United States on January 12, 2026
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Rigoberto Robles
Draper, US
★★★★★ 2
Charger
Color: Black
The phone gets really hot charging it .. I am afraid of exploding 🤯..
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